Member Dennis Nikolaidis Posted October 10, 2013 Member Report Share Posted October 10, 2013 Hi there. I was wondering if anyone could share some words of wisdom regarding an efficient pipeline between these apps. I assume some people here create and animate low poly assets for games, maybe using Unity 3D. Are you guys using the applinks for both apps? What about animated characters? That would be Lightwave -->3D Coat -->Lightwave-->Unity3D I have yet to find an efficient way to do this. I'm also having a hard time getting the look of a low poly character to be similar between 3D Coat and Unity. Any help would be much appreciated. Quote Link to comment Share on other sites More sharing options...
Member AFalk Posted October 17, 2013 Member Report Share Posted October 17, 2013 This workflow should work really well :: Lightwave or 3D Coat for initial modeling --> 3D Coat for texturing and normals --> Lightwave (Genoma and or Nevron with Mocap is AMAZING here) for Animation --> output the final version as FBX to Unity3.x Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.