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can't see merged mesh in UV tap.


hellowpig
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Go to solution Solved by Malo,

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Hi,

I wonder if it's a bug, since I can't see a mesh and UV when I merge a unwraped obj.

I can see the mesh in Paint tap, but not UV tap after merge.

 

Here are steps what I did.

1. import a mesh-A what has unwrapped uv already.

2. merge the other mesh-B that also has unwrapped uv from maya.

3. I see these two meshes in Paint tap(window) and when I checked UV tap(window) in order to move mesh-B uv to mesh-A uv, 

mesh-B is invisible. can't even see mesh-B's uv.

 

*. purpose of all this is to paint one texture on to two meshes.

 

are there one step i missed like I supposed to assign a material to see the mesh-B in UV window?

 

 

 

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Screen?

 

1. Start with Paint directly ove UVs

2. Merge Object

post-24378-0-47470300-1382469910_thumb.j

3. Switch to UV Room

4. Change UV Set

post-24378-0-86271900-1382470060_thumb.j

5. Mark all UVs

post-24378-0-67530300-1382470156_thumb.j

6. Move to first Uv Set

post-24378-0-93036700-1382470167_thumb.j

7 Switch to UV Set 1

post-24378-0-63546500-1382470184_thumb.j

8. Done

 

Now Apply your UV set to save the changes

Paint on it.

 

Hope it helps.

 

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Thanks, Malo

I know all these steps, but once I merge one object right after import first obj, I can't see merged obj in UV tap(window)

It doesn't matter which one import first, what ever I merged, it is invisible in UV tap..

I can see merged obj in paint, sculpt,retopo, render taps but not in UV tap..weird..

here is screen shots.

 

it seems like a bug..

post-37819-0-37350500-1382471849_thumb.j

post-37819-0-67760000-1382471851_thumb.j

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What command (in which menu) are you using to merge the second object? What about the first? Maybe if you explain your process (step by step) then we can figure out which part you are doing wrong.

 

I have had problems in the past with invisible objects, and I figured out a solution, but I'm not sure if the solution for the problem I had is the same solution for your problem...

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Its not a bug, Its how UVroom works in 3.7

 

Look at Upper left corner

below textures/symmetry/hide menus

 

You need to

Choose an UV-set

to see your object in UVroom

 

http://3d-coat.com/wiki/index.php/6.0_UV_Tools

 

Its not a bug, Its how UVroom works in 3.7

 

Look at Upper left corner

below textures/symmetry/hide menus

 

You need to

Choose an UV-set

to see your object in UVroom

 

http://3d-coat.com/wiki/index.php/6.0_UV_Tools

Hi Carlosan,

Thanks for your comment.

You can see what I did exactly what you're saying in my attachment img.

I 've choosen it..

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What command (in which menu) are you using to merge the second object? What about the first? Maybe if you explain your process (step by step) then we can figure out which part you are doing wrong.

 

I have had problems in the past with invisible objects, and I figured out a solution, but I'm not sure if the solution for the problem I had is the same solution for your problem...

Hi Timmy,

let me show what I did step by step.

1. I import obj-1 by Import > model per for pixel painting. (in option window, keep uv, unchecked everything as default, change res 2k),

(I can see obj-1 in both paint window and UV window)

3. I merge obj-2 by Merge Object( same thing as before in option window)

 

That's all I did and I couldn't see obj-2 in UV window  but any other windows.

Same thing happens when I change the order, importing obj-2 first(visible) and merged obj-1 is invisible. (this is what i"m saying obj has no problem, clean)

what a weird..

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the UVset names are correct ?

 

have the obj materials assigned ?

Sorry, I can't attach models.

 

what do you mean /UVset names are correct/? is there a rule to make a UVset names? I tried to name either what I want and default when I see merge object window.

 

Should I assign obj materials every time I merge obj in order to see in UV window?..I don't think so..

 

hm...

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I just tried this and it worked for me.

1. File import model for per pixel painting. The model appears in all rooms (tabs) except Voxels room.

2. File Merge Object. The new object appears next to the first one in all rooms except Voxels room.

3. UVs for both objects are editable.

 

I am currently using 3D-Coat Version 4.0.06A(CUDA)(GL64) for Windows. There is a newer version available (with improved auto-retopo tools), but I have not had time to download and install it yet.

 

I am guessing that perhaps your problem might have to do with assigning materials in an external app like Maya. Before importing my objects I assigned two different materials to them in Maya (both were blinns, but had different names).

After importing, the two different objects show up in the Objects panel. The two different Materials show up in the Materials panel. The two different UV sets show up in the UV set drop down menu above the viewport on the upper left. Each UV set is visible in the UV preview window when I choose it from the drop down. Everything seems to be working correctly.

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