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Moxstudios Sketchbook


Juan Carlos Montes
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  • 2 weeks later...
  • Advanced Member

Thanks every one for the comments :D

Here is another creepy creature I start the sculpt in Blender 3d

the rest of the details was done in 3d Coat 

 

The animation and rendering was in blender 3d with awesome Cycles engine.

Edited by Juan Carlos Montes
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Thanks every one for the comments :D

Here is another creepy creature I start the sculpt in Blender 3d

the rest of the details was done in 3d Coat 

 

The animation and rendering was in blender 3d with awesome Cycles engine.

Cool stuff. Really like it. :)

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  • 4 weeks later...
  • Advanced Member

Hi i want to share some of my creation i did for Spitsculpt challenges 

45 min sculpts with unilimited time for texturing and rendering

 

If you want to join the group here is the link

https://www.facebook.com/groups/DailySpitSculpt/

 

 

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Thanks every one for the comments :D

Here is another creepy creature I start the sculpt in Blender 3d

the rest of the details was done in 3d Coat 

 

The animation and rendering was in blender 3d with awesome Cycles engine.

I'd reply sooner if embedded videos showed up in e-mail notifications on my phone...

This is really good stuff, Juan. How did you do the stretchy saliva? Stretchy joints? Mesh bound to hair system (or Blender's equivalent to it)? Or some other solution?

Edited by ajz3d
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  • 4 weeks later...
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Cool. I've featured your latest creations on my blog Juan.

OK?

 

Thanks for the feature Taros and sorry for the late repply

I'd reply sooner if embedded videos showed up in e-mail notifications on my phone...

This is really good stuff, Juan. How did you do the stretchy saliva? Stretchy joints? Mesh bound to hair system (or Blender's equivalent to it)? Or some other solution?

Thanks ajz3d the saliva was done using a Bezier Curve and both corners was attach to two Hooks.

screen.jpg

Edited by Juan Carlos Montes
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