Advanced Member ebitz Posted November 21, 2013 Advanced Member Share Posted November 21, 2013 Basically blocked in... just working out some proportions to closer match the concept. chingchong and beatkitano, looking good keep pushing it. 1 Quote Link to comment Share on other sites More sharing options...
Member virtual_francky Posted November 21, 2013 Member Share Posted November 21, 2013 Here is what I have came up so far as you may see, I am not a really good with 3D Coat, this is my first serious try with the program. If you can help me with critics, please do so. Franck Quote Link to comment Share on other sites More sharing options...
Advanced Member b33nine Posted November 21, 2013 Advanced Member Share Posted November 21, 2013 Doubt I'll get time to finish this, but tinkered for a little while coming up with this. Always wanted Wolverine to wear his costume in the movies, trying to find a look that a movie producer might sign off on. Still annoyed they haven't put him in his costume yet. 1 Quote Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted November 21, 2013 Contributor Share Posted November 21, 2013 Can't wait for uncle Scrooge. I remember watching this cartoon on TV when I was a kid. Brings good memories. Ebitz, that's one big "Santa"... Daily report: 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member ebitz Posted November 22, 2013 Advanced Member Share Posted November 22, 2013 Final block in and established proportions. On to weapon (axe instead of sword), and beginning primary, and secodary details. 1 Quote Link to comment Share on other sites More sharing options...
Member virtual_francky Posted November 22, 2013 Member Share Posted November 22, 2013 Small Update for me. Now I am stuck with the hand, I have tried for 1h, and nothing came up good, any tips ? Any advice or tips are welcome. Franck Quote Link to comment Share on other sites More sharing options...
Advanced Member chingchong Posted November 22, 2013 Advanced Member Share Posted November 22, 2013 @Francky, did you try Curve-tool for hand & fingers? that would be also good for your arms. Quote Link to comment Share on other sites More sharing options...
Contributor BeatKitano Posted November 23, 2013 Author Contributor Share Posted November 23, 2013 Awesome work everyone ! @ebitz: Looks VERY nice, clean, accurate and the concept is cool to begin with so Can't wait to see him textured ! @virtual_francky Glad you're entering the contest, even if you're just starting with 3dcoat it looks nice so far, keep going ! One suggestion I would give you is: look from every angle, and try to make the silhouette interesting. It's what every 2d artist would do, and how it should help you get a feel for the character. For instance righ now using this approach would help you on the legs: they look to straight in front view, try to angle them a bit at the knee, it'll add a bit of dynamism to the character. @ajz3d Good progress on the character pose and clothe. You may want to pay attention on the feet though: I don't understand on which plane he's standing on at the moment. @b33nine Nice ! It's no big deal if you don't make the deadline imo, if you still do it even after the end of the contest it'll be an interesting piece Of course I think everyone would love to see it completed on first january In any case keep going I like the realistic approach so far Quote Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted November 23, 2013 Contributor Share Posted November 23, 2013 @ajz3d Good progress on the character pose and clothe(...) Thanks. (...)You may want to pay attention on the feet though: I don't understand on which plane he's standing on at the moment. That's probably because I didn't even touch his jackboots yet. I want to block the schirmmütze (peaked cap) first and only then proceed with forming the boots. Some previous screen shots of the mannequin illustrate the idea. Or is it something else you had in mind? Quote Link to comment Share on other sites More sharing options...
Contributor BeatKitano Posted November 23, 2013 Author Contributor Share Posted November 23, 2013 I've the feeling it's more about weight distribution and floor contact than detailing. Something is weird in the force applied to his front leg and the alignment of his spine. Quote Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted November 23, 2013 Contributor Share Posted November 23, 2013 Hmm... Do you think I should bend him more to the right in order to shift more mass to the right foot? Quote Link to comment Share on other sites More sharing options...
Contributor BeatKitano Posted November 24, 2013 Author Contributor Share Posted November 24, 2013 I can't really say from your stills, but this is definitely a question of mass/spine orientation vs ground force. Quote Link to comment Share on other sites More sharing options...
Advanced Member ebitz Posted November 25, 2013 Advanced Member Share Posted November 25, 2013 Nearing end of sculpting, a little more things here and there but texturing will be next I guess. 3 Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted November 25, 2013 Contributor Share Posted November 25, 2013 He's looking great! Quote Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted November 25, 2013 Contributor Share Posted November 25, 2013 I can't really say from your stills, but this is definitely a question of mass/spine orientation vs ground force. I leaned him a little forward and to the right and adjusted right leg slightly to point inwards (with foot slightly rotated outwards). What do you think of this? It should make sense now. 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member chingchong Posted November 26, 2013 Advanced Member Share Posted November 26, 2013 Shaping very nicely Chingchong, it'll look awesome if you do the accessories right. with a proper paintjob it can kick asses. I've a little nitpick to make though, mostly about the pec/shoulder joint: it looks frail, it doesn't match the overal build imo. Found some time to proceed with sculpt Thanks for the tipps BeatKitano, i worked over the body like you suggested, i like it more now Also did some accessories (gloves.), that was really ....cumbersome o_O, i guess a little boxmodelling would be helpful, if you want to stay in 3DC for all parts, but i had also the idea to do "boxbodelling" via retopo, not tried yet. Also changed the lionshead, first one was too much, "The lion king" - style ^^, i guess it will need further work, i have a angry look in mind for the lion. Worked also on lions Hair. 1 Quote Link to comment Share on other sites More sharing options...
Contributor BeatKitano Posted November 27, 2013 Author Contributor Share Posted November 27, 2013 Much better, especially the lion's head, much closer to your reference. It's really coming along. Quote Link to comment Share on other sites More sharing options...
Advanced Member ebitz Posted November 27, 2013 Advanced Member Share Posted November 27, 2013 Final sculpt, I swear this time. Don't hold me to it though. Changed things like the axe, worked the hands more, yada yada yada. 2 Quote Link to comment Share on other sites More sharing options...
Contributor BeatKitano Posted November 27, 2013 Author Contributor Share Posted November 27, 2013 Ace work. Now texture eye-candy please Quote Link to comment Share on other sites More sharing options...
Advanced Member Hammers Posted November 28, 2013 Advanced Member Share Posted November 28, 2013 Chances are, I'm gonna get caught up with work, but one of my first ideas was to sculpt Django Freeman. Blue suit and whip. Yeah baby yeah! Nothing too ambitious then... Quote Link to comment Share on other sites More sharing options...
Advanced Member chingchong Posted November 30, 2013 Advanced Member Share Posted November 30, 2013 (edited) im reaching the final steps of the sculpt, finally Ive no idea what to do with the left hand. ^^ (maybe dragging cerberos along ^^) Mace seems to be too long. so now, im afraid of coloring...lol Edited November 30, 2013 by chingchong 3 Quote Link to comment Share on other sites More sharing options...
Contributor BeatKitano Posted November 30, 2013 Author Contributor Share Posted November 30, 2013 Looks awesome. I don't know what to tell you about the hand, I'm sure you'll figure something out 1 Quote Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted November 30, 2013 Contributor Share Posted November 30, 2013 Ive no idea what to do with the left hand. ^^ (maybe dragging cerberos along ^^) Maybe a maiden or two...? 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member chingchong Posted December 1, 2013 Advanced Member Share Posted December 1, 2013 Looks awesome. I don't know what to tell you about the hand, I'm sure you'll figure something out Thanks learned alot from you , there are some quirks left here and there, but im leaving the sculpt for now, preparing for the coloring. Found a solution for left hand btw. Maybe a maiden or two...? That would be some Amazons, i guess Gone for the light version, only the weapon (without the women ) 1 Quote Link to comment Share on other sites More sharing options...
Contributor artman Posted December 2, 2013 Contributor Share Posted December 2, 2013 Some very cool work in this challenge,you guys seem to be having much fun Keep it up!! Quote Link to comment Share on other sites More sharing options...
Advanced Member chris_solo Posted December 4, 2013 Advanced Member Share Posted December 4, 2013 (edited) Hello fellas, great challenge & great work everyone!!, I'll try to do something even if it's been a while I didn't sculpt, I chose the character as Uruk-hai but SF Version (alternative version). Is this in accordance with the rules? or if the existing version... ++Chris Edited December 4, 2013 by chris_solo Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted December 5, 2013 Reputable Contributor Share Posted December 5, 2013 Looking really good thus far, guys. Quote Link to comment Share on other sites More sharing options...
Advanced Member geo_n Posted December 6, 2013 Advanced Member Share Posted December 6, 2013 (edited) Really nice thread. Beat and chingchong great sculpts. Cool santa by ebitz but how would this be posed in 3dcoat without losing sanity? Edited December 6, 2013 by geo_n Quote Link to comment Share on other sites More sharing options...
Carlosan Posted December 6, 2013 Share Posted December 6, 2013 How would this be posed in 3dcoat without losing sanity? Quote Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted December 6, 2013 Contributor Share Posted December 6, 2013 I'm done with low details. Time to clean the scene up, merge some stuff together and add thickness to boots and cap. Shoulder boards need to be tweaked too. I'll probably start adding medium details and begin vertex painting this weekend. 1 Quote Link to comment Share on other sites More sharing options...
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