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Groboto's ability to remesh it's NURBS boolean models is really impressive


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x6hB2XJ.jpg

 

 

And they've  made it so it plugs in effortlessly to  C4d and particularly MODO.

 

Groboto can project edge loops onto the NURBS surfaces that come out very nicely in the polygon mesh that's generated and once you've imported your mesh into Modo or C4D you can rework them with Catmull Clark and other subd tools and also use the exported weight and falloff maps.

 

Very slick for $100. Looking forward to v4.

 

It's got to be one of the craziest programs out there.

 

http://www.groboto.com/v3/

 

 

I knew about it two or three years ago but this polygon remeshing application they've included caught me off guard. It would be a very cool way to get hard edge work done and then import the  meshes as smoothed OBJs into  3d coat.

 

Better than taking STEP files and turning them into .STL files for import which turn smooth nurbs into rather jagged object to merge to voxels in 3d coat.

Edited by L'Ancien Regime
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This looks really interesting. It may be awesome for modelling hard surface objects for 3D Printing.

 

I have also pre-ordered a program called Uformia Mesh Up:

http://www.uformia.com/products/mesh-up

 

What are the advantages of using Groboto over voxel modelling and autopoing in 3D Coat?

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http://www.youtube.com/watch?v=xSt2OjTpqUg

 

http://www.groboto.com/v3/Samples/TutorialResources/index.html

 

http://www.groboto.com/v3-media/kits/GroBoto_modo_ToolKit_104.zip

 

You know even if you didn't want to model in Groboto you could import NURBS objects you made in CATIA or SeimensNX 9 into Groboto, project edge loops on them, produce edge weight maps on them, falloff maps, polygon mesh it all and then bring it into Modo for retooling then      take it all into 3d Coat for merging to voxels..

 

And apparently this is the Groboto to Zbrush alpha

 

 

 

 

This is really a crazy crazy program.

 

http://www.youtube.com/watch?v=xSt2OjTpqUg

Edited by L'Ancien Regime
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You know even if you didn't want to model in Groboto you could import NURBS objects you made in CATIA or SeimensNX 9 into Groboto, project edge loops on them, produce edge weight maps on them, falloff maps, polygon mesh it all and then bring it into Modo for retooling then      take it all into 3d Coat for merging to voxels..

Fwiw - Groboto works with parametrically defined Cubics internally not with Nurbs - one therefore can not import anything from Nurbs applications.

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  • 5 years later...
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Any update news on Groboto or has it gone the route of Novell Netware and Studebaker Golden Hawk?

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The big advantage mesh fusion has over booleans in 3d coat is the control you have over beveling and chamfering the intersections between boolean objects which simply doesn't exist in 3D Coat, at least it didn't exist the last time I used 3D Coat two years ago. 

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  • 9 months later...
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I really wished version 4 would have been developed. Too bad 3DCoat did not have some of these features and functions. No need to retopo with Groboto.

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