Advanced Member renderdemon Posted November 9, 2013 Advanced Member Report Share Posted November 9, 2013 (edited) Hi,really often I have these 2 bugs in surface mode which are really annoying. Often,when I use for some time the mov brush,it happens that 3dcoat freezes and I have to kill the application (with CTRL/ALT/CANC kill the process) to end 3dcoat,losing the work I have done. This happens since 2 years so more or less I learned to save before using the mov brush,but sometime I forget it and I lose the work. And,when I go from proxy mode to the high res surface mesh the mesh get holes,which later are impossible to fix automatically(I need to resculpt the region and the holes become a deep negative extrusion that I have to fix by hand,if there were only one or 2 problems I could do it without much problem bu hand,but oftern you have even 10/20 of this holes/negative extrusion on the mesh) Personally I think this is related to mov brush again as it seem the problem happens where I used the mov brush in proxy mode. This 2 problems happens randomly so I can't give a file to test. I tried all the function in voxel menu(clean up,close holes)but nothing help. Edited November 9, 2013 by renderdemon Quote Link to comment Share on other sites More sharing options...
Carlosan Posted November 9, 2013 Report Share Posted November 9, 2013 Hi Do you tested the last BETA version ? http://3d-coat.com/forum/index.php?showtopic=10395 Quote Link to comment Share on other sites More sharing options...
Advanced Member renderdemon Posted November 9, 2013 Author Advanced Member Report Share Posted November 9, 2013 Of course,it happens since 2011 in every 3dcoat build I tested(practically all published). Quote Link to comment Share on other sites More sharing options...
Contributor BeatKitano Posted November 9, 2013 Contributor Report Share Posted November 9, 2013 Move can crash the app, most of the time because the radius is too large and the operation can't be processed. I confirm it exist, but I've not been plagued too much with though. You may want to check your polycount/brush radius. As for proxy, I don't bother with it anymore, it's super buggy, people using only voxel may be fine but if you use surface don't expect anything but trouble with it. Quote Link to comment Share on other sites More sharing options...
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