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Paint n UV


FreezeFrame
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A little confused with paint.

 

Per-pixel paints on the uv map but is projected on the 3d model?         Low to medium to high quality depnding on uv map size?

 

Microvertex paints on the vertices of the high poly and then projects onto the low poly?     Quality depends on vertices(and uv map size)?

 

So, what if I had a great machine and I was painting on a model with super high polys. Would this be the best quality?  Can the high poly model be painted in P.P. and/or M.V. and then project the texture to low poly for export?

 

Actually even with a super high vertice count. The textures on the uv map would end up per pixel on the screen?

Edited by FreezeFrame
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