Advanced Member FreezeFrame Posted November 25, 2013 Advanced Member Report Share Posted November 25, 2013 (edited) A little confused with paint. Per-pixel paints on the uv map but is projected on the 3d model? Low to medium to high quality depnding on uv map size? Microvertex paints on the vertices of the high poly and then projects onto the low poly? Quality depends on vertices(and uv map size)? So, what if I had a great machine and I was painting on a model with super high polys. Would this be the best quality? Can the high poly model be painted in P.P. and/or M.V. and then project the texture to low poly for export? Actually even with a super high vertice count. The textures on the uv map would end up per pixel on the screen? Edited November 25, 2013 by FreezeFrame Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted November 25, 2013 Contributor Report Share Posted November 25, 2013 The size of the map in pixels and not the resolution of the retopo mesh is where the quality differs, Quote Link to comment Share on other sites More sharing options...
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