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Closed Holes in Mesh


FreezeFrame
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You could also use the VoxLayer Tool > use a selection mode from the E-Panel (hit E key or above the tool panel) > uncheck "Ignore Backfaces" in E-Panel (so you can select all the way through) > select entire object > adjust the parameters in the Tool Options panel, for the VoxLayer tool > Hit ENTER key or APPLY in the Tool Options panel.

 

Should now have a thin shell. This is a good way to create a helmet of some kind. Block it out with a Freeform Primitive > Use the Cutoff tool to trim certain areas > Use the Pose tool to make any further tweaks...as it is pretty much the Modeling Swiss Army Knife in the Voxel room > VoxLayer tool to extract a shell.

 

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