Advanced Member Hammers Posted November 26, 2013 Advanced Member Report Share Posted November 26, 2013 Hi, I'm having trouble with a round tripping workflow thing. I've exported a model from blender for uv mapping and painting, so far so good. But when I get it back to Blender I found that some of the normals were reversed, so I fixed them, then send the model (with the app link) back to 3dc for fixing up (the uvs went very bad after fixing the normals...) On the faces that had dodgy normals every face had a seam around it now, so I deleted all of the marked seams, reseamed, then unwrapped and applied the UV set. But now when I go to the paint room to fix up the texture (which looks mostly ok), I am unable to paint on the model. Nothing has been frozen (that I know of) and I've tried different layers etc. But strokes just aren't working. I've just repeated the process, to see what happens and this time I can paint in the Texture editor view, but still not in the 3d view. I hope someone can help. Cheers. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted November 26, 2013 Report Share Posted November 26, 2013 please try DX version Quote Link to comment Share on other sites More sharing options...
Advanced Member Hammers Posted November 28, 2013 Author Advanced Member Report Share Posted November 28, 2013 Sorry, forgot to mention I'm on Mac 10.7.5. Just tried again with experimental build with same result. I'll have to re unwrap I guess and paint the model again. But would like to know if I'm doing something wrong or if there might be a bug. Cheers. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted November 28, 2013 Report Share Posted November 28, 2013 at blender... the normals direction is ok ? Quote Link to comment Share on other sites More sharing options...
Advanced Member Hammers Posted November 28, 2013 Author Advanced Member Report Share Posted November 28, 2013 Yeah, the normals were reversed on parts of the original version (one ear and a couple of odd faces) which I had unwrapped and painted the first time. Then I fixed the normals in Blender and sent the model back to 3dc, fixed the unwrapping on the weird areas, but can now not paint. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted November 28, 2013 Report Share Posted November 28, 2013 will you share the model ? Quote Link to comment Share on other sites More sharing options...
Advanced Member Hammers Posted November 28, 2013 Author Advanced Member Report Share Posted November 28, 2013 I can't share it openly, but maybe I could PM it to you in the name of troubleshooting, if that's ok. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted November 28, 2013 Report Share Posted November 28, 2013 oki Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.