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Blender 2.8 Applink "Simple3DCoat" (Fork of the official)

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Can we please get an update to the Blender Applink, that exports (to Blender) the material image maps along with the mesh, and sets those images up in a Principled shader? This would allow users to have their materials already setup and ready to render in Cycles or Evee.

This current addon is 3yrs old and does not set the materials up (like the 3ds Max applink does). Myself and probably all Blender users, here, would be willing to pay for an addon that works well. It can be sold at BlenderMarket.com, Gumroad, or wherever. With all the changes in each 3D app, from year to year, it's too much for Pilgway to keep up with, so I think it makes sense for willing 3rd party developers to step in and monetize the applink(s) development, themselves, so it's worth their time and effort.

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You can see how it works in 3ds Max. If an artist could choose a preset in the Blender Applink (for Cycles/Evee via Principled shader or AMD Pro Render Material), that would be awesome and a real time-saver when the model/scene has a lot of separate objects and multiple UV's.

 

 

 

 

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Yes that's what I was meaning in my previous post too. The principled shader seems to work great with 3dc textures, and an automated material node setup would be sooooo useful and timesaving. I know the node wrangler addon goes some of the way with this idea. Maybe there's some code in there that could be borrowed for this purpose.

 

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2 hours ago, Hammers said:

Yes that's what I was meaning in my previous post too. The principled shader seems to work great with 3dc textures, and an automated material node setup would be sooooo useful and timesaving. I know the node wrangler addon goes some of the way with this idea. Maybe there's some code in there that could be borrowed for this purpose.

 

That's right, and I, like most every Blender-3D Coat user would be willing to pay a reasonable fee for a such an addon (on Gumroad as an example), as long as it works well and is updated once in a while, as needed.

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hey-hey, I'd also be more than happy to pay for an automated addon/workflow for eevee and cycles.

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It's a separate Add-on for this purpose, but maybe you like to check it out:

Since I can't edit my first post, scroll down for the latest version. Eevee support will come soon I hope.

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Hey community,

With Blender getting in with Unreal, Unity, Lumberyard and it's Eevee implementation coming in 2.8 there's more and more need for an effective, elegant, PBR enabled Applink necessity that feels sadly neglected. I love what @Haunted has done so far, but the Applink is essential.

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I also would like to see usable applink between 3d-coat and Blender. I remember that it worked years ago, those were some happy times. :)

 

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On 5/8/2018 at 3:52 AM, sleekdigital said:

I'm considering purchasing 3D Coat.  Having this work would make my decision easier!

I'm in the same boat - I'd love to purchase 3D Coat, but I'm not quite ready to commit resources. This would make the decision for me!

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12 hours ago, AlfieK said:

I'm in the same boat - I'd love to purchase 3D Coat, but I'm not quite ready to commit resources. This would make the decision for me!

While I would like to this applink completed, he already did the hard part with his addon that hooks the exported maps up, so it's ready to use in Cycles. Just use the 3DCoat Applink that comes with Blender, to get the meshes into Blender and use Ghost's material addon to hook up the materials.

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link

5 minutes ago, haikalle said:

Hi! I have been slowly updating my script to work 2.8. Here is some updates I written into script.

 + Support multi objects transfer into 3d-Coat and back to blender.

 + Nodes are supported.

-  Blender 2.8 has many bugs conserning materials so it will  slow down  

I write this script mainly focus blender 2.8 release. Eevee renderer with 3d-coat could be match made in heaven so I try to make this script very powerful. 

There is a lot things to do but let me know if you want to test the beta script and I send it to you. There is no official testing yet. Too early.

I was sad that Haunted was not able to continue with his version of applink. He had just a great start. This applink has always been fun project to me. ( as a hobby) and I think 

that there is so many other who could code this much better than me :)   

 

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Hi guys, I have an  weird issue with Applink on my iMac.

Firt of all, It looks little different (attached images), doesn't have directory path command build in. I can only "Transfer" object from Blender to 3D coat. 3D coat recive it, but after I add some changes, like painting for example, when I press "object to original application" nothing really happening. I update on Blender side as well, without any result. Do you know what could be the cause? 

It works only one way Blender > 3D Coat

Regards

1913336660_Screenshot2018-12-02at23_44_56.png.30fd2e161f30075ffe6666e8d3d00792.png

1346746286_Screenshot2018-12-02at23_43_28.png.2b7bd904accd75e8268b212e79e266cb.png

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Hello guys, 

I work on iMac blender version 2.79 and 3D coat. Applink between these two doesn't work properly. I can Transfer object from Blender to 3D coat easily, but I can't bring it back from 3D Coat after texturing ;/ Blender can't find the exchange path. I don't have option to set directory (look attached image below). I would like to try 'Simple 3D Coat' instead. where can I found the add on. Do you have a link to version 2.79. Thanks in advance ;) 

Screenshot 2019-02-12 at 06.52.11.png

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31 minutes ago, GrzegorzWięcek said:

Hello guys, 

I work on iMac blender version 2.79 and 3D coat. Applink between these two doesn't work properly. I can Transfer object from Blender to 3D coat easily, but I can't bring it back from 3D Coat after texturing ;/ Blender can't find the exchange path. I don't have option to set directory (look attached image below). I would like to try 'Simple 3D Coat' instead. where can I found the add on. Do you have a link to version 2.79. Thanks in advance ;) 

Screenshot 2019-02-12 at 06.52.11.png

Hi! With your help I would like to help you witj official build. I don't have mac so it might have some bugs but I'm sure that they can be fixed quite easily. Is there a specific reason why you don't want jump 2.8

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1/ I got used to Blender version 2.79, and work there goes smooth and quick,

2/doesn't have much time at the moment to learn new software. I heard Blender 2.8 has changed significantly, shortcuts are different, even UI looks completely different. In future ofcourse, but not in this moment,

3/ I begin to learn 3D Coat instead, and that is my goal for a nextfew  months. I have to manage my time wisely. 

What is your opinion on that what I mentioned above?? 

 

PS. I downloaded few other versions of Applink from here,

        https://blenderartists.org/t/3dcoat-applink-simple3dcoat-addon/595345

        and here 

        https://github.com/Irrgeist/3D-Coat-Blender-AppLink

        and I'll try to install them firsth. If it won't help I will start to search for other solutions. Maybe some Applink alternatives...

        Any suggestions are welcome  ;)

Edited by GrzegorzWięcek

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There has been big changes in 2.8 and 3d-coat officially support that version. I'm not so interested to develop for 2.79 anymore because it's going to fade away at some point, but
I hope you are able to find a solution that fits into your workflow. Nice to hear that you have began to learn 3d-coat. 

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hi i"m in a bit of trouble im trying to addlink with 3dcoat and ive watched the tutorial from 3dcoat website but this keeps on poping out traceback and im stuck so please can someone help me. thanks

traceback need help .png

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Hi! I'm experiencing a problem when trying to make the applink work. I can export the model to 3D Coat, paint it and export it back into Blender, but no textures transfer from 3D Coat (the model is just white), when looking at the nodes in the shader editor, it only has the default Principled BSDF node, there's no applink node with all the maps themselves. The images are exported fine if looking for them in the folder with the exported .fbx model, they just don't get loaded automatically in Blender like in the tutorial video. Can someone help me find out what am I doing wrong? (I tried it both with the simple starter cube and more complex objects, the result is the same)

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Hi again, I continue my topic. I started using Blender 2.8 but I still face difficulties with Applink. This error appears (look at attached image below). I can easly 'Send' object from Blender to 3DCoat but I can't 'Get back' from 3DCoat to Blender. Error ;/ Any tips?

Screenshot 2019-08-17 at 02.59.31.png

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