Member Daniel Tynan Posted December 5, 2013 Member Share Posted December 5, 2013 Hey guys, I'm trying to sculpt a boat hull in Voxel Mode. I really need something like Maya's Lattice deformer to accurately adjust the shape of the boat hull. I know that when you create a new freeform blob or other object in 3D-Coat you have access to something similar to a lattice deformer. . . So there must be some way to get those same deformer controls on my voxel sculpt object. Pushing and pulling with the brushes just doesn't work well to maintain the perfect curvatures I need. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted December 5, 2013 Reputable Contributor Share Posted December 5, 2013 Yes...the POSE tool name is SO inappropriately named. It's far more than a Posing tool. It's the Swiss Army knife of the Voxel Sculpting toolset. You don't even want to try and model without it. You can also drag and drop the layer of the object you want to deform, into the Models Pallet...and while you have the PRIMITIVES tool active, you can click on the thumbnail of that object (now stored in the Models Pallet) and 3D Coat will treat it as a FreeForm Primitive. You can set how many control points you need on each axis. It's really powerful once you get the gist of it. Quote Link to comment Share on other sites More sharing options...
Member Daniel Tynan Posted December 5, 2013 Author Member Share Posted December 5, 2013 Excellent help! I like how your replies actually contain tutorials. So the freeform lattice deform tool was hidden in the a submenu of the pose tool. Yeah not exactly intuitive. Anyways I'm glad it exists and I know where it is. It's about time I dive into using the pose tool more. Quote Link to comment Share on other sites More sharing options...
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