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ohsnapitsjoel's Sketchbook


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  • 2 weeks later...
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I'm shaking things up. I decided to go for a more anthropomorphic character style, with fur and SSS and everything, when it's time to model and render him.  Since I was already going that direction anyway, I thought I'd make him a sort of gorilla-man.

 

galoot_face2.png

Edited by ohsnapitsjoel
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I should clarify, the head wasn't sculpted in 3D-Coat, but in Blender with dyntopo.  I'm bringing it together in 3D-Coat because I might retopologize it there.

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I should clarify, the head wasn't sculpted in 3D-Coat, but in Blender with dyntopo.  I'm bringing it together in 3D-Coat because I might retopologize it there.

Aw, shucks.That kind of ruins it for me. :D  Seriously though...would be easy enough to do the whole thing in 3D Coat. I think it's cool to showcase work done in other galleries, like CGHub and such...where you have a mixed pipeline, but it always kills the appeal (for me, anyway) when someone showcases their work here, on 3d Coat's forum, where much of the work was done elsewhere. It says "I didn't find 3D Coat adequate enough to do this part."

 

Still, nice work though. :good:

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Aw, shucks.That kind of ruins it for me. :D  Seriously though...would be easy enough to do the whole thing in 3D Coat. I think it's cool to showcase work done in other galleries, like CGHub and such...where you have a mixed pipeline, but it always kills the appeal (for me, anyway) when someone showcases their work here, on 3d Coat's forum, where much of the work was done elsewhere. It says "I didn't find 3D Coat adequate enough to do this part."

 

Still, nice work though. :good:

 

Yeaaahhh, you're right, my bad :)  I must admit though, I have a harder time with 3DC's brushes with organic surfaces, I can't really describe why.  I find Blender's brushes more predictable in that regard.  

 

I'll definitely be texturing in 3DC, though, since it's by far the most fun and intuitive app I have for texture painting :)

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Yeaaahhh, you're right, my bad :)  I must admit though, I have a harder time with 3DC's brushes with organic surfaces, I can't really describe why.  I find Blender's brushes more predictable in that regard.  

 

I'll definitely be texturing in 3DC, though, since it's by far the most fun and intuitive app I have for texture painting :)

After V4.0.06 or so, the Surface mode brushes have become pretty sweet...thanks to Artman helping Andrew nail down the brush behavior, and some of the settings. Plus Artman's presets are really nice to work with. Pretty cool head sculpt, for just 30mins of doodling.

Edited by AbnRanger

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