Advanced Member Aleksey Posted December 23, 2013 Advanced Member Share Posted December 23, 2013 So hi guys. Official hello thread and i think i should start a sketchbook. Im a Cinema4D guy and this sculpting is interesting stuff. Even though c4d has sculpting. I was looking for something with more freeform mesh creation. And 3d coat seems to be it. Ironically i think it has too much freedom sometimes as my meshes really get away from me =) So I call this: "Ugly One" How do i make images bigger in my posts? and not just thumbnails? 1 Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted December 23, 2013 Contributor Share Posted December 23, 2013 Click on the image and it will be displayed at the size you uploaded. Quote Link to comment Share on other sites More sharing options...
Advanced Member Aleksey Posted December 25, 2013 Author Advanced Member Share Posted December 25, 2013 But sometimes in posts the images appear expanded. not thumbnails. Anyway I am now proud owner of 3d coat v4! =) Let the ugly flow out Quote Link to comment Share on other sites More sharing options...
Advanced Member Aleksey Posted December 26, 2013 Author Advanced Member Share Posted December 26, 2013 (edited) ugly two =) Edited December 26, 2013 by Aleksey 2 Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted December 26, 2013 Contributor Share Posted December 26, 2013 Rendered in? Quote Link to comment Share on other sites More sharing options...
Advanced Member Aleksey Posted December 26, 2013 Author Advanced Member Share Posted December 26, 2013 ah sorry, forgot to mention. Rendering in Cinema4D. next one i make hopefully will retopo and paint some textures, but ive never painted textures, so they probs gonna be not very good =) Quote Link to comment Share on other sites More sharing options...
Advanced Member Aleksey Posted December 29, 2013 Author Advanced Member Share Posted December 29, 2013 wooh Ugly Three is here! Rendered in Cinema4D. Needs more details, but i just wanted to power through the entire pipeline to see what snags i hit along the way. And im proud to say, that i got through the whole process =)) 1 Quote Link to comment Share on other sites More sharing options...
Member mccabe86 Posted December 29, 2013 Member Share Posted December 29, 2013 Nice sculpt where did the idea come from? Quote Link to comment Share on other sites More sharing options...
Advanced Member Aleksey Posted December 29, 2013 Author Advanced Member Share Posted December 29, 2013 Thanks! it was a combination of this guys characters: http://chrisryniak.tumblr.com and hellboy Quote Link to comment Share on other sites More sharing options...
Member Karth3d Posted December 29, 2013 Member Share Posted December 29, 2013 Thats very well done. Creatures with big Eyes are always cute 1 Quote Link to comment Share on other sites More sharing options...
Member silkroadgame Posted January 3, 2014 Member Share Posted January 3, 2014 Good sculpts!Your design is very lovely,but I think its face could be clearer,especially the first one. Quote Link to comment Share on other sites More sharing options...
Advanced Member Aleksey Posted January 3, 2014 Author Advanced Member Share Posted January 3, 2014 Thanks man! you have some amazing work on your website too! Yeah the first one has been abandoned i didn't like the overall shape or anything about it really. Just wanted to share something. the second one i liked more, but not enough to texture him and the 3rd one, well he go through the whole pipeline, but i still want to do some more stuff with him. Quote Link to comment Share on other sites More sharing options...
Member RichardDoble Posted January 3, 2014 Member Share Posted January 3, 2014 nice! Quote Link to comment Share on other sites More sharing options...
Advanced Member Aleksey Posted March 12, 2014 Author Advanced Member Share Posted March 12, 2014 Ugly four Been busy with work, so didn't get to do any of these. nothing complex here, just practicing moving stuff around to and from cinema4D during workflow. Also practicing retopology/dealing with Autopo. 4 Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted March 12, 2014 Reputable Contributor Share Posted March 12, 2014 Though simple, the creature has some character... 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member Aleksey Posted March 12, 2014 Author Advanced Member Share Posted March 12, 2014 Thanks Digman, can't take too much credit for the character, got the idea from http://www.pinterest.com/pin/269371621436641716/ Quote Link to comment Share on other sites More sharing options...
Contributor Malo Posted March 12, 2014 Contributor Share Posted March 12, 2014 Not ugly. 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member Aleksey Posted March 13, 2014 Author Advanced Member Share Posted March 13, 2014 thanks man Quote Link to comment Share on other sites More sharing options...
Member silkroadgame Posted March 13, 2014 Member Share Posted March 13, 2014 Thanks man! you have some amazing work on your website too! Yeah the first one has been abandoned i didn't like the overall shape or anything about it really. Just wanted to share something. the second one i liked more, but not enough to texture him and the 3rd one, well he go through the whole pipeline, but i still want to do some more stuff with him. Just pay more patience,I believe you can do it in good quality. Quote Link to comment Share on other sites More sharing options...
Advanced Member Aleksey Posted June 20, 2015 Author Advanced Member Share Posted June 20, 2015 finally decided to practice some humanoid characters. Getting semi decent. did some poly-painting, next time should subdivide the eyes more 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member Aleksey Posted June 20, 2015 Author Advanced Member Share Posted June 20, 2015 does anyone know how to make the retopo room look prettier, mine just keeps throwing stuff into shadows? also how to i turn off the transparency of the polygons? Quote Link to comment Share on other sites More sharing options...
Carlosan Posted June 20, 2015 Share Posted June 20, 2015 Hi ! Adjust Ambient Light to 50 Adjust mesh opacity to 100 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member Aleksey Posted June 20, 2015 Author Advanced Member Share Posted June 20, 2015 (edited) Awesome thanks! any idea why i can't rotate the primary light in relation to geometry? i can see it rotating on the eyes ( which are still painted surface sculpt layer), but has no effect on the retopo mesh. edit: oh god that Zbias thing is what ive been looking for! that is awesome! will save me a couple of trips back to c4d to clean up retopo meshes! Edited June 20, 2015 by Aleksey Quote Link to comment Share on other sites More sharing options...
Advanced Member Aleksey Posted June 23, 2015 Author Advanced Member Share Posted June 23, 2015 Some more practice, and a quick ugly body. This guy is named Darnell Quote Link to comment Share on other sites More sharing options...
Advanced Member Aleksey Posted June 23, 2015 Author Advanced Member Share Posted June 23, 2015 and another ugly one 1 Quote Link to comment Share on other sites More sharing options...
Contributor Michaelgdrs Posted June 23, 2015 Contributor Share Posted June 23, 2015 Keep it up. The second "ugly" has a nice render. Quote Link to comment Share on other sites More sharing options...
Advanced Member gbball Posted June 24, 2015 Advanced Member Share Posted June 24, 2015 (edited) Cool stuff. These design are interesting, but could use a bit more commitment to the structures. I did a quick drawover as an idea. Try to get your planes clearer and smooth out the lumpy parts. Antibump smoothing is really good. Also, try not to make all your colour transitions smooth. It's good to know when there should be sharper edges between colours/values. Edited June 24, 2015 by gbball 3 Quote Link to comment Share on other sites More sharing options...
Advanced Member Aleksey Posted June 24, 2015 Author Advanced Member Share Posted June 24, 2015 (edited) Oh damn! Thanks for that gbball. Gonna try tighten it up! edit: damn Gavin! just looked at your work, you are amazingly talented! Thanks for taking the time to give feedback! Edited June 24, 2015 by Aleksey Quote Link to comment Share on other sites More sharing options...
Advanced Member gbball Posted June 24, 2015 Advanced Member Share Posted June 24, 2015 No worries, Glad you appreciate the unsolicited feedback. Keep practicing and I'm sure you'll make good progress. Quote Link to comment Share on other sites More sharing options...
Advanced Member Aleksey Posted June 29, 2015 Author Advanced Member Share Posted June 29, 2015 ok, so the face kinda changed while i was trying to get it to look more like a real character and not an ancient civilization sculpture. But your feedback was REALLY helpful man! Thanks again! 2 Quote Link to comment Share on other sites More sharing options...
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