Jump to content
3DCoat Forums

Aleksey's ugly stuff


Aleksey
 Share

Recommended Posts

  • Advanced Member

So hi guys. Official hello thread and i think i should start a sketchbook.

 

Im a Cinema4D guy and this sculpting is interesting stuff. Even though c4d has sculpting. I was looking for something with more freeform mesh creation. And 3d coat seems to be it. Ironically i think it has too much freedom sometimes as my meshes really get away from me =)

 

So I call this: "Ugly One"

post-38117-0-87747800-1387841437_thumb.jpost-38117-0-88743000-1387841432_thumb.j

 

 

How do i make images bigger in my posts? and not just thumbnails?

  • Like 1
Link to comment
Share on other sites

  • Advanced Member

ah sorry, forgot to mention. Rendering in Cinema4D.

 

next one i make hopefully will retopo and paint some textures, but ive never painted textures, so they probs gonna be not very good =)

Link to comment
Share on other sites

  • Advanced Member

wooh Ugly Three is here!

 

Rendered in Cinema4D.

 

Needs more details, but i just wanted to power through the entire pipeline to see what snags i hit along the way. And im proud to say, that i got through the whole process =))

 

jbjjGYr4uqnfwY.png

  • Like 1
Link to comment
Share on other sites

  • Advanced Member

Thanks man! you have some amazing work on your website too!

 

Yeah the first one has been abandoned i didn't like the overall shape or anything about it really. Just wanted to share something.

 

the second one i liked more, but not enough to texture him and the 3rd one, well he go through the whole pipeline, but i still want to do some more stuff with him.

Link to comment
Share on other sites

  • 2 months later...
  • Advanced Member

jAzPlCca9t6iI.png

 

Ugly four :)

 

Been busy with work, so didn't get to do any of these. nothing complex here, just practicing moving stuff around to and from cinema4D during workflow.

 

Also practicing retopology/dealing with Autopo.

  • Like 4
Link to comment
Share on other sites

  • Member

Thanks man! you have some amazing work on your website too!

 

Yeah the first one has been abandoned i didn't like the overall shape or anything about it really. Just wanted to share something.

 

the second one i liked more, but not enough to texture him and the 3rd one, well he go through the whole pipeline, but i still want to do some more stuff with him.

Just pay more patience,I believe you can do it in good quality.

Link to comment
Share on other sites

  • 1 year later...
  • Advanced Member

finally decided to practice some humanoid characters. Getting semi decent.

 

did some poly-painting, next time should subdivide the eyes more :D

 

j7N0kqyT6uqy5.PNG

  • Like 1
Link to comment
Share on other sites

  • Advanced Member

does anyone know how to make the retopo room look prettier, mine just keeps throwing stuff into shadows?

 

D3ho0.jpg

 

also how to i turn off the transparency of the polygons?

Link to comment
Share on other sites

  • Advanced Member

Awesome thanks!

 

any idea why i can't rotate the primary light in relation to geometry? i can see it rotating on the eyes ( which are still painted surface sculpt layer), but has no effect on the retopo mesh.

 

edit: oh god that Zbias thing is what ive been looking for! that is awesome! will save me a couple of trips back to c4d to clean up retopo meshes!

Edited by Aleksey
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...