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Aleksey

Aleksey's ugly stuff

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So hi guys. Official hello thread and i think i should start a sketchbook.

 

Im a Cinema4D guy and this sculpting is interesting stuff. Even though c4d has sculpting. I was looking for something with more freeform mesh creation. And 3d coat seems to be it. Ironically i think it has too much freedom sometimes as my meshes really get away from me =)

 

So I call this: "Ugly One"

post-38117-0-87747800-1387841437_thumb.jpost-38117-0-88743000-1387841432_thumb.j

 

 

How do i make images bigger in my posts? and not just thumbnails?

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But sometimes in posts the images appear expanded. not thumbnails.

 

Anyway I am now proud owner of 3d coat v4! =)

 

Let the ugly flow out :D

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jbac23OVfFIxwX.png

 

ugly two =)

Edited by Aleksey
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ah sorry, forgot to mention. Rendering in Cinema4D.

 

next one i make hopefully will retopo and paint some textures, but ive never painted textures, so they probs gonna be not very good =)

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wooh Ugly Three is here!

 

Rendered in Cinema4D.

 

Needs more details, but i just wanted to power through the entire pipeline to see what snags i hit along the way. And im proud to say, that i got through the whole process =))

 

jbjjGYr4uqnfwY.png

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Thanks man! you have some amazing work on your website too!

 

Yeah the first one has been abandoned i didn't like the overall shape or anything about it really. Just wanted to share something.

 

the second one i liked more, but not enough to texture him and the 3rd one, well he go through the whole pipeline, but i still want to do some more stuff with him.

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jAzPlCca9t6iI.png

 

Ugly four :)

 

Been busy with work, so didn't get to do any of these. nothing complex here, just practicing moving stuff around to and from cinema4D during workflow.

 

Also practicing retopology/dealing with Autopo.

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Thanks man! you have some amazing work on your website too!

 

Yeah the first one has been abandoned i didn't like the overall shape or anything about it really. Just wanted to share something.

 

the second one i liked more, but not enough to texture him and the 3rd one, well he go through the whole pipeline, but i still want to do some more stuff with him.

Just pay more patience,I believe you can do it in good quality.

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finally decided to practice some humanoid characters. Getting semi decent.

 

did some poly-painting, next time should subdivide the eyes more :D

 

j7N0kqyT6uqy5.PNG

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does anyone know how to make the retopo room look prettier, mine just keeps throwing stuff into shadows?

 

D3ho0.jpg

 

also how to i turn off the transparency of the polygons?

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Hi !

 

Adjust Ambient Light to 50

post-10142-0-85841000-1434810655_thumb.j

 

Adjust mesh opacity to 100

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Awesome thanks!

 

any idea why i can't rotate the primary light in relation to geometry? i can see it rotating on the eyes ( which are still painted surface sculpt layer), but has no effect on the retopo mesh.

 

edit: oh god that Zbias thing is what ive been looking for! that is awesome! will save me a couple of trips back to c4d to clean up retopo meshes!

Edited by Aleksey

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Some more practice, and a quick ugly body. This guy is named Darnell :D

 

 

2go6y.jpg

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