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More in cavity - less in cavity editing help


worldcrafter
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  • Advanced Member

Does anyone know if there is a way to adjust how More in cavity and less in cavity work when painting a normal mapped model, If not this would certainly be an improvement for 3d coat, its very handy for making things look worn and eroded but depending on your model you may want to adjust the allowance between what is classed as a cavity

thanks.

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Have you tried adjusting the Cavity scale (upper portion of the UI)? You can enter a value numerically that is higher than what you can reach with the slider. When those modes are enabled, you should see a preview window you can drag over the object, to see how it looks...before you start painting

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  • 2 weeks later...
  • Advanced Member

I believe all you're after is depth settings.  I work with normal maps all the time now, and have found that either by setting the depth (usually from around 1-27, as anything above that seems too powerful) or adjusting the depth modulation in the Blending Tab, just to beside the Layers Tab in the Paint Room.  You can also either hold Cntl + Left Click to paint inversely or toggle the Invert Tool Action option near the top of the UI, under the menu.  Same works for Specularity (E.g. Specular Modulation, Specular Intensity, etc.).

 

This + a good set of Materials and/or Masks and brush settings can knock out a decent stone or rock in no time.

Edited by alvordr
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