Advanced Member worldcrafter Posted December 30, 2013 Advanced Member Report Share Posted December 30, 2013 (edited) I Have seen he more on heights and less on heights tool for per-pixel paining, however i can not see what it does, if i use a value of above zero in the height scale box, it paints if the value is below it does not. could someone tell me how this tool works and how to use it? as for the more in cavity and less in cavity brush options, i want something that does the same but in less detail. An example of when i would want to do some good dry brushing is painting an old medieval stone wall (http://liamtart.com/wp-content/uploads/2013/04/alpine_rockwall_04.jpg) - i would want some dark low opacity color in the deep parts of the wall (where the stones would have shadow if you baked it) and maybe some green tundra/lichen and light color on the sticky out parts of the stones of the wall with a little more specularity. this is the sort of result the dry-brushing would give http://liamtart.com/wp-content/uploads/2013/04/alpine_rockwall_03.jpg Can anyone suggest what i should do? Edited December 31, 2013 by worldcrafter Quote Link to comment Share on other sites More sharing options...
Advanced Member worldcrafter Posted December 31, 2013 Author Advanced Member Report Share Posted December 31, 2013 Surely someone can at least explain what more on heights and less on heights does in less that 3 mins. Quote Link to comment Share on other sites More sharing options...
Advanced Member Aleksey Posted December 31, 2013 Advanced Member Report Share Posted December 31, 2013 www.youtube.com/watch?v=HNnr19KoiAg I heard him talking about it here. Sorry cant be of more help Quote Link to comment Share on other sites More sharing options...
Advanced Member worldcrafter Posted December 31, 2013 Author Advanced Member Report Share Posted December 31, 2013 he doesnt say anything about more less on heights function only the more less in cavity function Quote Link to comment Share on other sites More sharing options...
Advanced Member Aleksey Posted December 31, 2013 Advanced Member Report Share Posted December 31, 2013 Nothing in the manual? Quote Link to comment Share on other sites More sharing options...
Advanced Member worldcrafter Posted December 31, 2013 Author Advanced Member Report Share Posted December 31, 2013 was hoping i wouldn't have to trawl through one of them Quote Link to comment Share on other sites More sharing options...
Carlosan Posted January 1, 2014 Report Share Posted January 1, 2014 "Hight" doesn't relate to absolute hight in xyz-coordinates of single objects but elevation from average Surface-Level. It is the opposite of painting in Cavities. What we have right now is an ability to paint over every pixel above the middle (zero) height or over anything deeper/ bellow zero with a kind of abrupt treshhold on zero level. I found it actually works , just a bit different way than before. I used to pick height scale with "v" button and with negative value it works in dents only. Now it works in dents only with zero scale value of "less in heights". With negative values it doesn't paint anything, with positive - paints over both dents and flat surface. Quote Link to comment Share on other sites More sharing options...
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