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NockCharis Doodles


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It is the latest WIP. 
I use PlaneTool & cuttoff . 
These are very good for MechModeling. 
However, I want "surface type" tahat is subdivision surface which consists of nine points. 
it is like the surface of a cylinder .
I love 3Dcoat!
It is wonderful that it can Rough sketch by modeling. 


Obviously recognize some of the models. I like the very last image/model. Never seen it before. Where is that from? Great character!!

Edited by FreezeFrame
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On 2021/1/10 at 午前10時33分, NockCharis said:

I hope you'll forgive me for talking to myself here.

I'm not a native English speaker, so I can't really intervene in the discussion, but the forums these days are a bit too emotional to read, even through translation.

I understand that you want these features, but it may be important to say that you really don't like this or don't think this is a good idea, but I think what is more important is the workflow suggestions and their convenience.
One good thing I saw recently was an attempt to create nurbs-like surfaces from the curve tool.
I think that would be really useful. In particular, if it becomes possible to have something like a loft curve in a non-destructive way, I think it will give us a big advantage over other software.

That kind of interaction is fun to watch and makes me feel good.


I think the development team is doing amazingly well.
They are taking a very serious approach to the genre of modeling in computer graphics.

I am happy to be able to work with such software and to have so many users.



Edited by NockCharis
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On 1/18/2021 at 10:41 PM, LeonTung said:

Excellent sculpture ability, I don't know how to express this feeling in English.

Very energetic and free.....mmm...very ...dramatic......

Thanks for the great feedback.
While sculpting with 3dcg is a lot of fun and free from gravity, there are many disadvantages of having no material to resist.
Like the feeling that there is no trace of resistance to the object.

One of the reasons I like 3dcoat is the sense of resistance that is unique to voxels, or the feeling that it is a unique material.
As a result, I think I am able to make it look as if I have produced an output that I cannot produce with real materials.

Your comment has given me an opportunity to think.
Thank you very much.

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