Advanced Member Grimmy Posted January 7, 2014 Advanced Member Report Share Posted January 7, 2014 I may have already asked this but I can't find the post. Is there an option to flip faces/normals somewhere? This would be VERY useful if there is. Cheers Quote Link to comment Share on other sites More sharing options...
Advanced Member alvordr Posted January 7, 2014 Advanced Member Report Share Posted January 7, 2014 To my knowledge there isn't a way, other than recreating a poly where the flip needs to occur. Are they happening on import from another application? Quote Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted January 7, 2014 Contributor Report Share Posted January 7, 2014 (edited) Yes it's not possible to flip normals inside 3D Coat. You'll have to resort to your modelling program or recreate the faces like Alvordr suggested. Edited January 7, 2014 by ajz3d Quote Link to comment Share on other sites More sharing options...
Advanced Member Grimmy Posted January 7, 2014 Author Advanced Member Report Share Posted January 7, 2014 Yeah okay. It looks like it would be a fairly simple to implement command though and I'd say useful when retouching an imported mesh. Quote Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted January 7, 2014 Contributor Report Share Posted January 7, 2014 My thoughts exactly. Quote Link to comment Share on other sites More sharing options...
Member fuzzzzzz Posted January 8, 2014 Member Report Share Posted January 8, 2014 (edited) humm , you can invert the normal when you import your model in 3Dcoat. http://puu.sh/6eazC.jpg thisoption is missing if you when to import your model for the voxel Sculpting Edited January 8, 2014 by fuzzzzzz Quote Link to comment Share on other sites More sharing options...
Advanced Member Grimmy Posted January 8, 2014 Author Advanced Member Report Share Posted January 8, 2014 Yes, but I think that inverts ALL the normals. I only need to flip a few. Quote Link to comment Share on other sites More sharing options...
Advanced Member gbball Posted January 9, 2014 Advanced Member Report Share Posted January 9, 2014 Sometimes the normals get flipped on me in surface sculpting mode. I wish there was an easy way to flip them. As it is now, I have to convert to voxel mesh then go back to surface mode. Quote Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted January 10, 2014 Contributor Report Share Posted January 10, 2014 Sometimes the normals get flipped on me in surface sculpting mode. When you're sculpting or on import? Quote Link to comment Share on other sites More sharing options...
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