Advanced Member Monkeybrain Posted January 23, 2014 Advanced Member Report Share Posted January 23, 2014 Working on my trousers and knee-protectors .... and I have got also an idea for the Measure-Tool, see in the 3DCOAT Main-Thread ... Quote Link to comment Share on other sites More sharing options...
Advanced Member Monkeybrain Posted January 23, 2014 Advanced Member Report Share Posted January 23, 2014 (edited) WIP for today Edited January 23, 2014 by Monkeybrain Quote Link to comment Share on other sites More sharing options...
Member virtual_francky Posted January 24, 2014 Member Report Share Posted January 24, 2014 Hi Monkeybrain, if I may as a Roller In Line Hockey player, here are some improvement you could do, 1/ The blade of the skate should be shorter and with a banana shape 2/ The plastic part that is holding the blade, has often a blending form at the edges with the blade, that make a more fluid line of the skate 3/ The leg protection ( sorry doesn't know he English word for that) should have 2 parts, the first one, the one you have sculpt in plastic, and a second one, large that continu from the side of the protection and surround the leg. 4/ The pants should be very large and thick. Take a look at some skates here : www.hockeymonkey.com Anyway, great sculpting, hope will have this skill one day. Franck Quote Link to comment Share on other sites More sharing options...
Advanced Member Monkeybrain Posted January 24, 2014 Advanced Member Report Share Posted January 24, 2014 Hey thank for your tipps, I will reshape now some things ... better to hide the protectors under some fabric/textile ... it mades all easier ... and the blades, okay, I did see now often "banana" blades too in Icehockey scenes ... thnks ... Quote Link to comment Share on other sites More sharing options...
Member virtual_francky Posted January 24, 2014 Member Report Share Posted January 24, 2014 OK cool. For the protection in ice hockey they are under socks, big colored socks. Envoyé de mon C6903 en utilisant Tapatalk Quote Link to comment Share on other sites More sharing options...
Advanced Member Monkeybrain Posted January 24, 2014 Advanced Member Report Share Posted January 24, 2014 hey Francky, did you (want) made also something? For this Challenge, would be nice, if you can also try something. Quote Link to comment Share on other sites More sharing options...
Contributor Malo Posted January 24, 2014 Contributor Report Share Posted January 24, 2014 (edited) Cloth in Voxel done Last details would be addd in surface mode. Time to create some accessories. Edited January 24, 2014 by Malo 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member Monkeybrain Posted January 25, 2014 Advanced Member Report Share Posted January 25, 2014 (edited) looks good what's the bettest voxel-resolution for adding fine details (super fine details in LIVECLAY - CLAY, thats ok) ? If I set 4x voxel-density in my scene it rises up very fast to many millions of polygons especially by larger bodyparts. Edited January 25, 2014 by Monkeybrain Quote Link to comment Share on other sites More sharing options...
Contributor Malo Posted January 25, 2014 Contributor Report Share Posted January 25, 2014 (edited) Thanks. First of all, that depends of the size of your object. You could reach more details on a tiny object with 100.000 Voxel as on a big object with 10.000.000 Voxels. The glasses have a resolution of 32. That are 3.3 Million Polys. The helmet have a resolution of 8. That are 2.5 Million Polys. You see, i have a 4 times higher resolution on the glasses, but not a 4 time higher resolution. That is always much trial and error to find what is enough. But you could play around with the subdividing. You dont have to go from 4 to 8. Maybe from 4 to 5 or 4 to 6 is enough too. That helps alot to keep the voxelamount low. At this point i am on 21 Million polys and my 8 GB Ram are nearly on the limit. I have to reduce some objects. Edited January 25, 2014 by Malo Quote Link to comment Share on other sites More sharing options...
Carlosan Posted January 25, 2014 Report Share Posted January 25, 2014 FINAL 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member Monkeybrain Posted January 25, 2014 Advanced Member Report Share Posted January 25, 2014 hey fine to see this snowman thank for you answer Mr. Malo I see also, its very important to made more layers and work with multiresolution ... Its also a little bit sad, that LiveClay did increase the Polygon amount too - I was shocked, how fast it rises up :P ... nice tool, but I know its better to made all your needs with SURFACE and after this with LIVE CLAY, is this right? Quote Link to comment Share on other sites More sharing options...
Contributor Malo Posted January 25, 2014 Contributor Report Share Posted January 25, 2014 (edited) Oh, it did not need much increasing if you start with voxels first. As is see all of the presets from artman are way to high. They are only good if you start in Surface Mode. I turn it always down to 2 or 1,5 that is mostly enough. I prefer Voxel over Surface. and after that i use Live Clay. Others prefer pure Surface and dont use Voxel. That is up to you, with what you could work better. But in fact, you are right @carlosan Nice Frosty. Edited January 25, 2014 by Malo Quote Link to comment Share on other sites More sharing options...
Advanced Member chingchong Posted January 25, 2014 Author Advanced Member Report Share Posted January 25, 2014 Dont trust the drapery... , but it looks somehow ok Added also zippers, used Modo for set up two basic beveled cuboids and used them as a spline. Fastener will be added with 3DC 1 Quote Link to comment Share on other sites More sharing options...
Contributor Malo Posted January 25, 2014 Contributor Report Share Posted January 25, 2014 Nice idea with the Zipper. I have never think about it to create it in that way. Quote Link to comment Share on other sites More sharing options...
Advanced Member Monkeybrain Posted January 26, 2014 Advanced Member Report Share Posted January 26, 2014 yes nice done, kitbashing-chingchong - I watched yesterday a great Tutorial too, about HARDSURFACE SCULPTING - I thing 3DCOAT is good Companion with MOI3D ... also RETOPO with MOI3D OBJECTS ... but I will do the most in 3DCOAT in this case Quote Link to comment Share on other sites More sharing options...
Advanced Member chingchong Posted January 27, 2014 Author Advanced Member Report Share Posted January 27, 2014 @Malo: Thanks, Its a nice way to improve look of the model, but im not completely satisfied with the handling of the spline-curves. Dont know if there is a way to avoid the bending/distortion of the spline elements. I havent found a solution yet. If anyone knows how to get the spline element accurate and straight, so that the elements itself dont get distorted in any way, please tell me. I maybe just dont know the right settings here. @monkeybrain: thanks Quote Link to comment Share on other sites More sharing options...
Contributor Malo Posted January 27, 2014 Contributor Report Share Posted January 27, 2014 For the spline, you could edit the spline points. And give every point a correct value. Quote Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted January 27, 2014 Contributor Report Share Posted January 27, 2014 Freakin' good job ChingChong. 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member chingchong Posted January 28, 2014 Author Advanced Member Report Share Posted January 28, 2014 For the spline, you could edit the spline points. And give every point a correct value. Hmm i dont see that solving my problem. Here is what i want for the zipper elements. Maybe im just missing something Hope illustration is clear enough Freakin' good job ChingChong. Thank you Quote Link to comment Share on other sites More sharing options...
Taros Posted January 29, 2014 Report Share Posted January 29, 2014 Hmm i dont see that solving my problem. Here is what i want for the zipper elements. Maybe im just missing something Hope illustration is clear enough Thank you Not in 3D-Coat. You must do it in a traditional tool and import it back to 3D-Coat. This ist not trivial. 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member chingchong Posted January 29, 2014 Author Advanced Member Report Share Posted January 29, 2014 Thank you Taros for clarifying Quote Link to comment Share on other sites More sharing options...
Contributor Malo Posted January 29, 2014 Contributor Report Share Posted January 29, 2014 (edited) Oh, sorry, there was a miss understanding. I was thinking you mean the curve itself and not the object on it. My fault. Edited January 29, 2014 by Malo Quote Link to comment Share on other sites More sharing options...
Advanced Member Monkeybrain Posted February 1, 2014 Advanced Member Report Share Posted February 1, 2014 I started today the head in a separate File (I will merge the booth files later) .... I looked for a nice mugshot as reference and so I found, that AJ JEFFERSON is a good character for a Icehockey-player too ... Quote Link to comment Share on other sites More sharing options...
Contributor Malo Posted February 1, 2014 Contributor Report Share Posted February 1, 2014 Short overview what i am currently working on. Quote Link to comment Share on other sites More sharing options...
Contributor Malo Posted February 2, 2014 Contributor Report Share Posted February 2, 2014 Boots done. Maybe some little tweaks if i put it on the ski. Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted February 2, 2014 Contributor Report Share Posted February 2, 2014 What res for the clamps? Quote Link to comment Share on other sites More sharing options...
Contributor Malo Posted February 3, 2014 Contributor Report Share Posted February 3, 2014 Hi Tony Values are in millions. Divide it by 4 and you get the value of each clamp. Quote Link to comment Share on other sites More sharing options...
Advanced Member Monkeybrain Posted February 3, 2014 Advanced Member Report Share Posted February 3, 2014 nice done, did you use only 3DCoat for this, If I can ask? And for this u did also export in seperated OBJ-Files? or did you merge all? Quote Link to comment Share on other sites More sharing options...
Contributor Malo Posted February 3, 2014 Contributor Report Share Posted February 3, 2014 Thanks. Yes 100% 3d coat I retopo all first and then export it at one obj with several objects into it. Quote Link to comment Share on other sites More sharing options...
Advanced Member Monkeybrain Posted February 3, 2014 Advanced Member Report Share Posted February 3, 2014 WIP for today ... head completly done in 3DCOAT - for the helmet negative Shape made with moi3d, screw made in Moi3D and the ear-protection too in moi3D - used as kitbashing. Quote Link to comment Share on other sites More sharing options...
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