Jump to content
3DCoat Forums

CryEngine 3 and 3D Coat?


ScrotieFlapWack
 Share

Recommended Posts

  • Advanced Member

Just a quick post in regards to CryEngine and 3D Coat. Today I have learnt how to import models into CryEngine the only problem is you do this via a DCC Tool. For the CryEngine as far as I know they only support 3DS Max, Maya, zBrush for the DCC Tools. I was wondering if anyone here uses CryEngine and 3D Coat together and if you guys have anymore information?

 

I have asked about this on the CryDev forums however, it seems I'm not really getting a response on there :(

Link to comment
Share on other sites

CryBlend modification for Blender.

 

This handy tool lets you export projects created in Blender for use with CryEngine 3.

Best of all, both Blender and the exporter are free!

For those of you that don't know, Blender is an open source equivalent to Max and/or Maya and the CryBlend application could be seen as the equivalent to the Max CryExporter.

 

http://www.crydev.net/viewtopic.php?f=315&t=103136

 

http://www.blender.org/

----------------------

I suppose XSI Mod Tool may be will work too. The CryExporter is a XSI Addon.

 

https://developer.valvesoftware.com/wiki/Softimage_Mod_Tool

 

http://freesdk.crydev.net/display/SDKDOC3/DCC+Tool+Basics#DCCToolBasics-CrytekUIinXSI

 

http://books.google.com.ar/books?id=WNfD2u8nIlIC&pg=PA33&lpg=PA33&dq=DCC+Tools+xsi+mod&source=bl&ots=eMrLWxwhNY&sig=EIJL1Evf16AIqcaVwA0wqqFLAJQ&hl=en&sa=X&ei=NmDUUrX1Hc7IkAef44DgAg&redir_esc=y#v=onepage&q=DCC%20Tools%20xsi%20mod&f=false

  • Like 1
Link to comment
Share on other sites

  • Advanced Member

CryBlend modification for Blender.

 

This handy tool lets you export projects created in Blender for use with CryEngine 3.

Best of all, both Blender and the exporter are free!

For those of you that don't know, Blender is an open source equivalent to Max and/or Maya and the CryBlend application could be seen as the equivalent to the Max CryExporter.

 

http://www.crydev.net/viewtopic.php?f=315&t=103136

 

http://www.blender.org/

----------------------

I suppose XSI Mod Tool may be will work too. The CryExporter is a XSI Addon.

 

https://developer.valvesoftware.com/wiki/Softimage_Mod_Tool

 

http://freesdk.crydev.net/display/SDKDOC3/DCC+Tool+Basics#DCCToolBasics-CrytekUIinXSI

 

http://books.google.com.ar/books?id=WNfD2u8nIlIC&pg=PA33&lpg=PA33&dq=DCC+Tools+xsi+mod&source=bl&ots=eMrLWxwhNY&sig=EIJL1Evf16AIqcaVwA0wqqFLAJQ&hl=en&sa=X&ei=NmDUUrX1Hc7IkAef44DgAg&redir_esc=y#v=onepage&q=DCC%20Tools%20xsi%20mod&f=false

 

Thanks for this Carlosan! 

 

The problem is I don't really like Blender and find it very overwhelming (being new to CG and 3D modelling) this is pretty much why I bought 3D Coat. Is it possible to program an exporter for 3D Coat? I mean if there is enough requests for it, do you think they will make one for 3D Coat? If not I think I might be best looking for another engine to make my games on as I can't really afford Max or Maya even on a monthly licence :(

Link to comment
Share on other sites

  • Advanced Member

I feel a bit stupid. My apologizes Carlosan, I just realized what you meant. If I make my models in 3D Coat and then export them as .OBJ into Blender, then use the CryBlend exporter to use them in the CryEngine? That would work wouldn't it? 

Link to comment
Share on other sites

  • Member

3dcoat support DAE format for export. 

the tools to convert your scene into the format that cryengine can read,  can deal with DAE, i also think that crytek has start to add FBX support, but it can be wrong,

Scrotie you will need  a 3d app for all the common tasks you have to do out of 3dcoat.

So if you dislike blender there is not alot of possibilities , and if you still wish to test out various game engines, like UDK, Cryengine and Unity ,maya, 3dsmax, XSI are ok with all this engine.

Lightwave, cinema 4D, will be limited at the export level. best choice are maya and 3DSmax because of the community support over the internet.

Edited by fuzzzzzz
  • Like 1
Link to comment
Share on other sites

  • Advanced Member

3dcoat support DAE format for export. 

the tools to convert your scene into the format that cryengine can read,  can deal with DAE, i also think that crytek has start to add FBX support, but it can be wrong,

Scrotie you will need  a 3d app for all the common tasks you have to do out of 3dcoat.

So if you dislike blender there is not alot of possibilities , and if you still wish to test out various game engines, like UDK, Cryengine and Unity ,maya, 3dsmax, XSI are ok with all this engine.

Lightwave, cinema 4D, will be limited at the export level. best choice are maya and 3DSmax because of the community support over the internet.

 

Thanks for the advice fuzzzzzzz. I had a chat with my friend on Steam last night and he let me fill in the educational application on Autodesk website under his school. So luckily I now have the student licence for 3DS Max for 3 years free. Just gotta learn the software now :P 

Link to comment
Share on other sites

  • Advanced Member

CryEngine is a hard engine to work with, as far as being not-so-user friendly.  You really need to understand it's workflow and processes to get things done in it.  However, it can crank out some beautiful visuals.  I find UDK and Unity are easier, Unity being the easiest, as long as you know a little coding.  These are, of course, just a few of the 3D game engines out there and there ARE a ton.

Link to comment
Share on other sites

  • Member

i agree with alvordr

Scrotie, you should describe the project you have in mind, because each game engine get advantage for specific requirement of the game you want to develop, it simply depends of your gameplay and what you need as base for your gameplay.

 

UDK and cryengine can deal with models based level, and means that you level is just made of lot of model dispatched on a Terrain(cryengine), or into a Bsp format that describe the space of your level(UDK)

Source engine use BSP for the level, and means that levels must to be optimized as hell before to get acceptable results, the level creation tool are too old. source SDK 2013 is perfect if you need a strong IA in your game.

the coding is in C++ and must to be compiled with MSVC++  compilers (source + cryengine)

UDK uses at that time the Uscript, that is a embbeded language. that give you the possibility to script and to rehandle the source code from the game code.

This is really good to prototype a game quickly, but learning Uscript when UE4 is not supported anymore, could be a waste of time, i can't say..

Unity is good for short game with simple gameplay , like you have to script everything yourself, or push all your money into the asset store if you can't code some important AI tools like nav mesh, path finding etc...

it really depend of the game you want to create. we could give us our game developer experience and orient you on the right choice if you describe a bit the gameplay of your gameplay :)

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...