Member excon Posted February 7, 2014 Member Report Share Posted February 7, 2014 Please excuse my poor english Some days earlier I made a post "Huge .3b file?", which express some of my worries about the size of 3b file. And I see it's a pretty common problems, But I still having trouble dealing with it. I Just finished the calf of the leg for my character, I am having a hard time to combine it to the body, head, and feet. I REALLY REALLY wish if I can just combine all the parts I made in the voxel room and retopo them and then paint them altogether, and then get rid of those insane CPU memory killer "voxels" for good. but that's not possible, 2 more of those calf (not even with symmetry on) and my computer will simply stop running. So I separated my model into multiple 3b file, retopo them and bake the texture first and then tired to combine them later. but I have no idea how to combine or export/import different object from different 3b file. There is no option to do with object ( Materials ) other than hide or remove them, If I export my model as obj and import it back to another 3b file for paint it's layer will become messed up. I sure there must be some workaround for it, I am just too dumb to figure it out, please enlighten me! Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted February 7, 2014 Contributor Report Share Posted February 7, 2014 How much Ram and Video Ram do you have? A typical solution would simply go from voxels to retopo and retopo the parts as one object. Quote Link to comment Share on other sites More sharing options...
Member excon Posted February 8, 2014 Author Member Report Share Posted February 8, 2014 (edited) I have 4GB Ram and 512MB Video Ram, But my computer is pretty old and it's not very effective at memory handling and stuff, Actually I Just tried your solution yesterday and It almost worked, retopo the part one by one and remove the voxel afterwards, I guess I really have to lower the res of my model, Killing a little detail woundn't hurt that much. Although getting a better computer seems like a much better option. Edited February 8, 2014 by excon Quote Link to comment Share on other sites More sharing options...
Member excon Posted February 8, 2014 Author Member Report Share Posted February 8, 2014 Ok, I know what I did wrong, I was like a dumbass . I got too greedy with the detail and always set the bake tex res to 4096, and my computer often freezed as a result. Actually it's works surprisingly fast at 2048, who need that kind of detail anyway. Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted February 8, 2014 Contributor Report Share Posted February 8, 2014 I have 12GB of RAM and I keep all my layers in proxy mode (in my current scene which is a house) to manage memory. Quote Link to comment Share on other sites More sharing options...
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