Member lord_quas Posted February 10, 2014 Member Share Posted February 10, 2014 (edited) Hey esteemed creators, Ive just started on some new pieces so have some screen grabies and also had a question/observations. My brief is to create a collection of gun pieces that can then be combined to create many guns. I learnt 2 new things whilst browsing video tutorials that im definitely gonna repeat in my tutorials. 1. Reshaping mesh in surfaces mode with the MOVE tool and then hitting Enter rebuilds the mesh and polycount to adjust. which is good. But. Cutting a hard edge in surface mode never stays sharp as you are still required to hit enter and thus you loose it or you have to resample up and guess as best as you can. biggest issue : When using Live Clay to make some high details, after hitting Enter they're lost and approximated. You cannot merge surface meshes together in Surface Mode unless you hit enter before hand to recompute the mesh. 2. In Voxel mode you can use the proxy visualization to down res a model and perform a smooth at a lower level before returning to its actual resolution to make smoothing easier. 3. Theres one last one, I love the clean mesh tool - effecting the detail amount dial and using reduce but mainly average is really helpful. Edited February 10, 2014 by lord_quas 1 Quote Link to comment Share on other sites More sharing options...
Member lord_quas Posted February 18, 2014 Author Member Share Posted February 18, 2014 (edited) Alot of Progress made today on the MP5. The top cocking bolt barrel needs refining. Next is non symmetric detail, bolts and switches plus a firing trigger then to the next stage. Edited February 18, 2014 by lord_quas 1 Quote Link to comment Share on other sites More sharing options...
Member silkroadgame Posted February 19, 2014 Member Share Posted February 19, 2014 Good progress! Quote Link to comment Share on other sites More sharing options...
Member lord_quas Posted February 25, 2014 Author Member Share Posted February 25, 2014 (edited) Hard Surface Modelling completed. roughly 17 hours its taken me. Is that a good time, how long would you estimate guys? Edited February 25, 2014 by lord_quas 2 Quote Link to comment Share on other sites More sharing options...
Member lord_quas Posted March 6, 2014 Author Member Share Posted March 6, 2014 (edited) Taken me abit more time that i initially thought but I really polished it. Theres still a couple of things I want to go back and tweak. Voxel surface modelling in 3D-COAT UV unwrapping in 3D-COAT Normal map Painting in 3D-COAT Texturing in Substance Designer Render in marmoset toolbag 2 Edited March 6, 2014 by lord_quas 3 Quote Link to comment Share on other sites More sharing options...
Carlosan Posted March 6, 2014 Share Posted March 6, 2014 cool can i ask export preferences used for NM or inside Toolbag ? Quote Link to comment Share on other sites More sharing options...
Member lord_quas Posted April 2, 2014 Author Member Share Posted April 2, 2014 (edited) Hey Carlosan can you repeat the question. Smartened it up in Marmoset and refined the render for my portfolio bipmatt.com Voxel/surface model, retopo, uv and normal map creation in 3D-Coat Texture substance in Substance Designer and render in Marmoset Toolbag. Edited April 2, 2014 by lord_quas 2 Quote Link to comment Share on other sites More sharing options...
Carlosan Posted April 2, 2014 Share Posted April 2, 2014 great ! 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member online offworld Posted April 2, 2014 Advanced Member Share Posted April 2, 2014 Hi Lord_Quas, Looks really good, love modular stuff The only thing I couldn't help notice was that some of the later shots above (post #5) were starting to get a balloonish inflated look because of the specular highlight. Post #7 looks mostly better but the foldaway shoulder bracket still doesn't look flat. Quote Link to comment Share on other sites More sharing options...
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