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Is there a function like this?


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This looks really nice, and practical for many different uses.

Adding dirt and grunge as a layer seems practical and convenient, in line with the functions of 3Dc.  I'd really appreciate using this on a range of projects, and I would think that many other people would find a use for it too.

http://www.blenderguru.com/videos/how-to-quickly-add-dirt-to-crevices/

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In the Paint Room, you could bake Occlusion (TEXTURES menu), and perhaps on another layer...using Cavity painting, you could fill it (Fill Bucket tool) with a noise or fractal pattern. Then you could use the layer blending modes on that layer + adjust the opacity to blend it with the Occlusion layer you previously baked.

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Time ago Adam Gibson do a nice tutorial showing those topics

http://www.learn3dsoftware.com/3dc_37_starfighter_detailing_vol_2_color_maps.htm

 

How do you control the distribution of noise ?

first add a noise layer -fill with noise and a texture/mask selected-

Then i use a layer copy of normal map -desaturated and inverted- to mask the noise layer... sometimes some more in cavity paint is needed to refine details.

 

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Time to request for a VRay dirt map inside 3DC ?

http://help.chaosgroup.com/vray/help/150SP1/vraydirt_params.htm

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Time ago Adam Gibson do a nice tutorial showing those topics

http://www.learn3dsoftware.com/3dc_37_starfighter_detailing_vol_2_color_maps.htm

 

How do you control the distribution of noise ?

first add a noise layer -fill with noise and a texture/mask selected-

Then i use a layer copy of normal map -desaturated and inverted- to mask the noise layer... sometimes some more in cavity paint is needed to refine details.

 

-----------------------------------------------------------------

Time to request for a VRay dirt map inside 3DC ?

http://help.chaosgroup.com/vray/help/150SP1/vraydirt_params.htm

With the makers of Substance Designer now selling their own 3D Texture painting app ($1500 :wacko: ), I asked Andrew about the prospect of incorporating some Substance Designer/dDo type functionality in 3D Coat...so it is more of a one-stop shop for texturing a model. I can't recall exactly what he said, but it sounded like he had something planned along those lines. I guess we should make a formal request on Mantis?

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$1500 really? What a bummer. I thought Substance Painter was still in beta and hadn't been given a price tag yet.

I can't remember where I saw/read that...it was over the holiday's, so I'm thinking it was in something to do with their holiday sale of Substance Designer 4. Maybe on Steam or something. I was really surprised, myself. Looks like they are targeting Mari as their chief competition. Here is a quote from a CG Channel article"

 

"Pricing hasn’t been announced yet, although our conversations with Allegorithimic suggests that the cost of Substance Painter will probably be considerably lower than that of Mari."

Edited by AbnRanger
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sorry i was not clear,

 

not to add external development apps increasing the software price... just waiting Andrew schedule to add more and more useful tools to 3DC and make it a complete solution in every room.

 

but yes, an up to day SDK and plugin support will be a nice add to the soft.

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