Member grocer Posted February 20, 2014 Member Report Share Posted February 20, 2014 (edited) Hi I'm buildings several stones in the same scene, and I've a problem when uvmapping because all uv map are together on the same map. The only way to avoid this seems deleting the objects i don't want to see on the uvmap before to merge into the paint room. but this mean I have to rebuild them later. is there an other way? Edited February 20, 2014 by grocer Quote Link to comment Share on other sites More sharing options...
Carlosan Posted February 20, 2014 Report Share Posted February 20, 2014 Create one UVset to every object helps ? Quote Link to comment Share on other sites More sharing options...
Member grocer Posted February 20, 2014 Author Member Report Share Posted February 20, 2014 yes!!! I create a new UV set, I select all faces then I move them on the new set using the neighbouring field... thanks a lot! you save my day! Quote Link to comment Share on other sites More sharing options...
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