Carlosan Posted March 17, 2014 Share Posted March 17, 2014 All people who bought DDO will get the new version coming soon for free. http://dev.quixel.se/ Quote Link to comment Share on other sites More sharing options...
Carlosan Posted March 18, 2014 Author Share Posted March 18, 2014 Yep its the latest : http://www.quixel.se/dDo/dDo_release.exe Quote Link to comment Share on other sites More sharing options...
Advanced Member Aleksey Posted March 18, 2014 Advanced Member Share Posted March 18, 2014 i dont understand what you mean by free.. if its only free for those who bought older version. isnt that just a free update then? Quote Link to comment Share on other sites More sharing options...
Carlosan Posted March 18, 2014 Author Share Posted March 18, 2014 link with oficial info http://www.polycount.com/forum/showthread.php?t=132486 yes its free for commercial use, download it, install it, enjoy it Quote Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted March 19, 2014 Contributor Share Posted March 19, 2014 So it's free for all or what? Quote Link to comment Share on other sites More sharing options...
Carlosan Posted March 19, 2014 Author Share Posted March 19, 2014 ddo 5.3 free for all commercial use is a campaign to capture user for the new quixel suite something as: use ddo 5.3 make money buy the new suite a win win scenery for all Quote Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted March 19, 2014 Contributor Share Posted March 19, 2014 (edited) Hm, okay Carlos. I'm sorry for being sceptic. How do we download this? Through the "Get Legacy dDo" link? Edited March 19, 2014 by ajz3d Quote Link to comment Share on other sites More sharing options...
Carlosan Posted March 19, 2014 Author Share Posted March 19, 2014 JoshVanZuylen give this link, yes: http://www.quixel.se/dDo/dDo_release.exe YEP!!!http://quixel.se/ddo/Quixel loves you.FYI: all people who bought DDO will get the new version coming soon for free. 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member Aleksey Posted March 19, 2014 Advanced Member Share Posted March 19, 2014 well this all looks pretty AMAZING! Quote Link to comment Share on other sites More sharing options...
Advanced Member JimB Posted March 19, 2014 Advanced Member Share Posted March 19, 2014 I thought I'd give it a try but after installing and running I get the "ddo has stopped working" msg Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted March 19, 2014 Reputable Contributor Share Posted March 19, 2014 There is a mention that dDo has plugins for PS, Max, Unity and some others. Would be pure awesomeness to have one for 3D Coat, me thinks. Don't know if this is something Andrew will have to initiate or Quixel. Quote Link to comment Share on other sites More sharing options...
Advanced Member JimB Posted March 19, 2014 Advanced Member Share Posted March 19, 2014 Ndo2 is free as well. http://dev.quixel.se/ndo Quote Link to comment Share on other sites More sharing options...
Advanced Member Aleksey Posted March 19, 2014 Advanced Member Share Posted March 19, 2014 ddo is a ps plugin. not sure how it could have plugins for max. As far as i see anyway. what would be awesome is if 3d coat could bake models with maps ready for ddo. so you could press bake for DDO and you would get both normal maps and stuff all at once. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted March 20, 2014 Reputable Contributor Share Posted March 20, 2014 ddo is a ps plugin. not sure how it could have plugins for max. As far as i see anyway. what would be awesome is if 3d coat could bake models with maps ready for ddo. so you could press bake for DDO and you would get both normal maps and stuff all at once. I was reading the product page and it mentioned "dDo Fusion"...which fuses it with these apps. This could be an upcoming feature in the next release. Not sure. The pre-release price is only $100, so it would still be very reasonable compared to Substance Designer. http://dev.quixel.se/ddo Quote Link to comment Share on other sites More sharing options...
Javis Posted March 20, 2014 Share Posted March 20, 2014 Substance Designer is only $99. Quote Link to comment Share on other sites More sharing options...
Contributor artman Posted March 20, 2014 Contributor Share Posted March 20, 2014 you can make yourself 3DCoat voxel shaders corresponding to Ddo material id colors swatche so when assigned to voxel volumes they all gets bakes and load proper materials in ddo...its very cool combination. For normal map well,...Xnormals is still superior as it offers antialiasing 2x-8x and 3dCoat do not.Also 3DCoat does not bake true occlusion and curvature maps.... As for a 3DC plugin...well,3DCoat only have one shader in ppp mode....DDO,Substance DEsigner ect..all works together in order to provide integration with pbr display of shaders in engines (like marmoset ,unreal ect..) So to have a 3DC/DDo plugin Andrew would need to give access to those kind of shaders in paintroom...I think 3DCoat is really far behind on this matter,Im not sure Andrew understand the importance to jump on that bandwagon as soon as possible.Im afraid of a day when people wont be using 3Dcoat to texture anymore as integration is borderline inexistent... a little note on ddo: all videos showcasing ddos are using very carefully layed uv shells.... ddo works on Uvs shells in 2d and shell scale,position.orientation and separation is very important....it does not works as well on big unified UV shells covering many parts...also the feeling of succesive PS scripts running in your face is not as good as the instant feedback of Substance designer/painter. 1 Quote Link to comment Share on other sites More sharing options...
Contributor TimmyZDesign Posted March 20, 2014 Contributor Share Posted March 20, 2014 Substance Designer is only $99. Not the commercial version. That might be the price for the indie version now I think. You can only earn up to $10,000 per year using Substance Designer with the indie license. Quote Link to comment Share on other sites More sharing options...
Javis Posted March 20, 2014 Share Posted March 20, 2014 That's correct. If one makes more than that using it, than surely they can afford the full version. Quote Link to comment Share on other sites More sharing options...
Javis Posted March 20, 2014 Share Posted March 20, 2014 As Artman said, Substance Designer is much easier in this regard. It doesn't feel like a bunch of scripts flashing before your eyes. It's really intuitive, and easy to use. Easily worth it's weight dollar per dollar versus nDo and dDo combined. Quote Link to comment Share on other sites More sharing options...
Contributor artman Posted March 20, 2014 Contributor Share Posted March 20, 2014 As Artman said, Substance Designer is much easier in this regard. It doesn't feel like a bunch of scripts flashing before your eyes. It's really intuitive, and easy to use. Easily worth it's weight dollar per dollar versus nDo and dDo combined. if your uv shells are layed out properly, DDo is a better timesaver as it litterally make details for you, while in Substance designer you have to build all your scratches masking and noises fiddling with nodes for quite a long time to get DDO outofthebox quality level.DDo also gets your gloss/spec totally insync with chosen material while in substance designer you have to figure that all out by yourself. But someone really good with Substance Painter and with a good substance Library can paint those details pretty quickly. So I guess this is why substance painter was made...it really speeds up the areas where substance designer is slower. But for people doing environnement work DDO is just pure magic... Buying both is really not wasted money.... 1 Quote Link to comment Share on other sites More sharing options...
Javis Posted March 20, 2014 Share Posted March 20, 2014 I bet! I'm really comfortable with nodes, so it feels quite natural for me. I just got it last week, and decided to use it on a project, I quickly created a swanky paint with rust material, with all sorts of controls. So for me, it was a good fit. I also got Substance Painter with the recent indie pack, I agree that they made it so you can paint your substance materials quickly. It's quite nice. Quote Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted March 20, 2014 Contributor Share Posted March 20, 2014 Does Quixel Suite support multi UV tiles? I'm tempted to purchase the whole package, but I gave the free Ddo a try and it looks like it doesn't. Or maybe I'm doing something wrong? Quote Link to comment Share on other sites More sharing options...
Advanced Member L'Ancien Regime Posted June 12, 2014 Advanced Member Share Posted June 12, 2014 http://www.maxunderground.com/archives/21272_quixel_suite_open_beta_now_available.html Comments by Deck - June 11, 2014 3:43 pm i got the suite and it is by far the worst money i have spent on software.trying to learn the program but it´s buggy beyond comprehension: -the ndo2 breaks license and cant be run offline. too bad for me since my main workstation is offline.-ddo previewer apparently cannot be navigated with a wacom pen.(other users reported it – i just was baffled how i couldn´t rotate a model)- some 3d models imported into previewer appear triangulated with each other triangle transparent. some wont load at all. tried multiple obj export settings. i have other gripes but these are the main ones. the web presentation is sleek and looks professional but in my experience the software is a piece of crap at this stage.i have lost i dont know how many hours trying to figure out if its me or the software so excuse the angry tone. - See more at: http://www.maxunderground.com/archives/21272_quixel_suite_open_beta_now_available.html#sthash.vmuoC0D5.dpuf Quote Link to comment Share on other sites More sharing options...
PolyHertz Posted June 13, 2014 Share Posted June 13, 2014 I've been using the Quixel Suite for a few days now, and it's pretty nice overall. But I've also seen quite a few errors, had it crash completely once or twice, and the level of control isn't where I'd like it to be just yet. It's worlds better then the old dDo which I couldn't stand at all, but I'm not completely sold on it just yet either. I'd say for those that havn't, give the suite a try, its free until Septemeber 8. Still havn't tried substance designer, but will get around to it sooner or later. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted July 2, 2014 Author Share Posted July 2, 2014 Beta lasts until September 8. It may be used commercially. Special thanks to the folks at Blur, Valve, Blizzard, ILM, Rockstar, Infinity Ward, Riot, 343 Industries,Sony Santa Monica, Respawn, Crystal Dynamics and Neversoft for the invaluable feedback sessions. wow ! Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted July 3, 2014 Reputable Contributor Share Posted July 3, 2014 Beta lasts until September 8. It may be used commercially. Special thanks to the folks at Blur, Valve, Blizzard, ILM, Rockstar, Infinity Ward, Riot, 343 Industries, Sony Santa Monica, Respawn, Crystal Dynamics and Neversoft for the invaluable feedback sessions. wow ! And the whole suite is just $99 for the freelance version. I'm gonna have to jump on that, myself. With it working directly in PS, and with 3D Coat having such tight linkage with PS, it's a no-brainer. A lot less to learn that Substance, IMHO Quote Link to comment Share on other sites More sharing options...
Advanced Member Gian-Reto Posted July 3, 2014 Advanced Member Share Posted July 3, 2014 Sorry to barge into this discussion, but seeing that some users here seem to be using DDO to Texture 3D Coat models, I would like to ask people who successfully used it a question: I am also in process of testing DDO at the moment... currently with mixed feelings. The amount of weird behaviours, bugs-or-features and other silliniess ist baffling, I can only bear the flashing PS Scripts because PS runs on my cintiq while I use the DDO GUI on my Main Screen, and while my first test model came out fine after I got around the first few roadblocks (how to start the thing up, how to get the color ID File in without DDO crashing), my second model somehow exposed a weird bug other DDO users reported in the Quixel forum but no one ever gave a definitiv fix or workaround for. Its basically the weird Edge Bleed Issue with the DDO Mask that is ruining my current texturing efforts. I tried about any combination of Input maps save curvature (no Idea how to generate this from the output 3D Coat provides me with), made sure the transparency is gone that 3D Coat causes in the maps, and so on. I cannot get rid of these edge bleeds. I guess, to quote artmans opinion on the topic, with carefully laid out UVs (leaving a big border at the edges) I might get around the problem, but I rather not start tweaking UVs just to patch a bug in another tool. Anyone had this Problem before? What did you do to get around it? Quote Link to comment Share on other sites More sharing options...
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