Member madno Posted March 18, 2014 Member Share Posted March 18, 2014 Hi, I can't manage to select the short edges in the UV editor. Whatever I do it is always one of the longer edges that gets the focus. Is there a trick or setting which I am missing? The geometry is a box which I made in Lightwave and opened as lwo in 3D-Coat. In LW the box was made as 1 meter in size and the edge radius was set to 1 millimeter. Thanks for help. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted March 18, 2014 Share Posted March 18, 2014 Use a small size brush (yellow circle) Quote Link to comment Share on other sites More sharing options...
Member madno Posted March 18, 2014 Author Member Share Posted March 18, 2014 Good idea, but I tried it already with no luck. More testing showed that it does not like long distance edges and short distance onces being in the same mesh. With a more balanced mesh it worked. But nevermind I can switch to another software for creating UVs. Quote Link to comment Share on other sites More sharing options...
Javis Posted March 18, 2014 Share Posted March 18, 2014 You can switch to another selection method that uses lasso or rectangle, then drag select around it, and you should have it. Quote Link to comment Share on other sites More sharing options...
Member madno Posted March 19, 2014 Author Member Share Posted March 19, 2014 I am not sure if I do it right. Lasso or rectagle are the ones I can select in the E panel, right? If that is the case it still does not like the short edges. I have attached the box which I saved from 4.0.11A. Maybe you can have a look? BOX-for-UV.zip Please ignore the little sphere in there. I placed it for use with UVLayout, because that software does not have an xyz indicator. If you load a mesh into UVLayout you never know where the front, back etc. is. Quote Link to comment Share on other sites More sharing options...
Member madno Posted March 19, 2014 Author Member Share Posted March 19, 2014 I made a new box. It is still one meter in size but the smoothing edges are one cm instead of one millimeter this time. With those settings it works. I can now select the short edges. Seems so that 3D-Coat's UV room really does not like a very long and very short edges being together. Should I make a ticket out of this? Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted March 19, 2014 Reputable Contributor Share Posted March 19, 2014 (edited) I believe you found a bug... I tested your box and had the same problem... Windows beta version 4.0.17A Link below to sign up for a Mantis account to post the bug report... http://3d-coat.com/mantis/signup_page.php Edited March 19, 2014 by digman Quote Link to comment Share on other sites More sharing options...
Member madno Posted March 19, 2014 Author Member Share Posted March 19, 2014 Ok, thanks for confirming. As a noob I always think its my fault. Issue posted to mantis. //admin edit In UV room a very short edge can not be selected if very long edges are present as well. Quote Link to comment Share on other sites More sharing options...
Javis Posted March 20, 2014 Share Posted March 20, 2014 Thanks for posting your file. I can confirm the bug too. Bummer. Quote Link to comment Share on other sites More sharing options...
Member Thomas P. Posted April 26, 2015 Member Share Posted April 26, 2015 This bug has returned it seems. Just encountered it in 4.5b17 Quote Link to comment Share on other sites More sharing options...
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