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Unreal Engine 4.10 is here!
 
Unreal Engine 4.10 is now available with hundreds of additions, including 53 contributions from the talented community via GitHub! You can expect improved stability, lots of fixes, and updates to nearly every supported platform. 

This release ships with new iOS and Android rendering features and scalability improvements, as well as the new VR rendering optimizations we made while developing Bullet Train. Check out the release notes.

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Unreal Engine 4.12 Released!

Unreal Engine 4.12 Released!

Sequencer: A non-linear editor to make cinematics or other movies in realtime. You can then render to a movie or images (.jpg or .png) at 4k resolution (or less) at the FPS you get in the engine. Usually this means 60 fps or more.

Cinematic cameras and viewport: A camera that mimics real life cameras with customizable lenses, filmback, focal length, look at tracking and more. Also DOF with a focus button where you can click on something in the scene to automatically focus there. The camera rigs are a crane rig and a rail rig, they work as their real life counterparts. There's also the option to just keyframe normally of course. The viewport has embedded controls and frames (grid style overlays) for composition planning.

High quality reflections: 16 bit normals/tangents for smoother looking reflections. Custom resolutions for sky cubemaps and reflection probes for higher quality lighting/reflections. Also custom cubemaps per reflection probe if needed so you can add additional reflection probes with targeted reflections.

Twist corrective animation node: A node that can drive curves (for example morph targets, read shape keys) with relative bone rotation. Basically works like a driver in Blender. This is not super useful if you already have drivers set up while exporting animation, but if you don't, this is an easy way to hook up your shape keys to bones.

Full scene importer: A new import option called Import Into Level that imports all static meshes and skeletal meshes (read meshes that don't move and character rigs) into your project. It opens up a screen with some options where you can choose how materials get imported and so on. You can also reimport an entire scene by rightclicking the Scene FBX asset that is created and choosing re

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Unreal Engine 4.13 Released!

Unreal Engine 4.13 Released!

 on September 1, 2016 | community features news

Unreal Engine 4.13 has been released and comes loaded with hundreds of updates as well as 145 contributions from the talented developer community via GitHub! This release contains huge additions to Sequencer such as import and export functionality, Alembic support for complex vertex animations, a brand new VR Template with baseline gameplay functionality and much more. See the full release notes here.

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Unreal Engine 4.14 Released!

Unreal Engine 4.14 Released!

| community features news

Unreal Engine 4.14 is now available, and it is packed with hundreds of updates from the team at Epic along with 71 contributions from the amazing developer community via GitHub! This release adds a new forward shading renderer with MSAA, native automatic LOD generation, multiple static lighting scenarios, built-in support for NVIDIA Ansel Photography and much, much more. Read the full release notes here.

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Unreal Engine 4.15Released!

Unreal Engine 4.15 Released!

What's New

Unreal Engine 4.15 includes significant gains in overall stability, enhancements to developer workflows, and improvements to runtime performance resulting in greater efficiency during development and superior end user experiences after release.

Compile times for programmers are drastically reduced - by as much as 50%! Reloading content while Unreal Editor is running, Reroute nodes in Materials, a new Blendspace Editor, new mathematics Blueprint nodes, and more contribute to an even more streamlined development process in this release.

For those looking to squeeze out every drop of performance, Cooking Blueprints to C++ native code is no longer an experimental feature, the Texture Streaming system has gotten an overhaul, and Alternate Frame Rendering with NVIDIA SLI gives a boost on high end systems.

The Cinematics and Animation pipelines continue to strengthen with Animation blending now possible in Sequencer, linking Animation Curves to bones for culling in LODs, and modifying curves in Animation Blueprints with the Modify Curve node. Level Sequences can now be embedded in Actor Blueprints, and early support for Level Sequence Components is available for early adopters.

Developing for Nintendo Switch is available as experimental as part of the platform improvements. GPS data is now accessible on iOS and Android using the new Location Services. Also on iOS, streaming audio and remote notifications are fully supported. Monoscopic Far Field Rendering is an option for mobile VR platforms, HDR display output is available in an experimental state, and the ability to use Playstation VR Aim Controllers is also added.

 

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PhotoRealistic Character

Download the free Photorealistic Character asset

A new Photorealistic Character sample, which comes complete with supporting documentation, is now available to help you get the most out of Unreal Engine eye, hair and skin shading features.

To get started, open the Epic Games launcher, visit Engine Feature Samples within the Learn tab, and download the project. The full bust and all of its components are free for use in any Unreal Engine 4 project!

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I've been looking at UE since it was mentioned in that rendering "argument" thread recently.... I've been looking at a few tutorials and I think I would like a go, but my gpu i believe is not up to it. So I would need to upgrade that first.

But one quick question. Can I export a vertex painted obj of say around 10 mil polys into UE, or is it specifically for lowish poly models that have image maps. I think Marmaset can do it, but i have not demo d vers 3 yet cos lack of the correct graphic card specs and also it is lots of ££££s

edit . not looking to animate massive amount of polys , just do stills .

Edited by stusutcliffe
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We’re nearing the next release of Unreal Engine 4, and 4.16 is packed full of updates and features that are nearly ready for developers everywhere to get their hands on. Today, the first Preview release of 4.16 is available for download so early adopters can test new features such as Volumetric Fog, FFT Convolution Bloom and numerous Animation and Physics additions.

To get Unreal Engine 4.16 Preview 1, head to the Library section on the launcher, select “Add Versions” and choose Unreal Engine 4.16 Preview 1.

UnrealEngine%2Fblog%2Funreal-engine-4-16-preview-1-now-available%2F416p1_Img-1039x497-c1e483e5e5f42a0aa016fff03c4f01dd8a49bec8

You can get an idea of what’s in this release by checking out the forum thread from Stephen Ellis. Remember, Preview releases are still very early glimpses into upcoming features and are not yet ready for prime time. We strongly recommend waiting until the full release before upgrading your projects to this version of the engine.

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Unreal Engine 4.17 Released

The newest addition to the Unreal Engine 4 features over 90 improvements. A lot of great additions to the Sequencer, some cool tech for Normal Maps. We’ve also got global shader support for plugins and an Image Plate Actor, which enables display of frame-accurate image sequences in fullscreen when attached to a camera. More details below!

 

 

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Unreal Engine 4.19 Released!

By Jeff Wilson

What's New

Unreal Engine 4.19 enables you to step inside the creative process - the tools become almost transparent so you can spend more time creating. Improvements to rendering, physics, Landscape terrain, and many more systems mean you can build worlds that run faster than ever before. The quality of life for the developers using our tools is always top of mind, so we continue to look at areas we can improve to put the power into the developers’ hands.

https://www.unrealengine.com/en-US/blog/unreal-engine-4-19-released

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Unreal Engine 4.22 released

New: Real-Time Ray Tracing and Path Tracing (Early Access)

With this release, we're excited to announce early access support for Ray Tracing and Path Tracing using Windows 10 RS5 update that takes full advantage of the DirectX 12 and DirectX Raytracing (DXR) with NVIDIA RTX series cards.

RayTracing_01.png

Real-Time Ray Tracer 

The Ray Tracing features are composed of a series of ray tracing shaders and ray tracing effects. With each of these, we're able to achieve natural realistic looking lighting effects in real-time which are comparable to modern offline renderers for shadowing, ambient occlusion, reflections, and more. 

RayTracing_02.png

We introduced a number of ray tracing features and will continue to expand the feature set in upcoming versions of the Unreal Engine. Some of the features in this release include: 

  • Soft area shadowing for Directional, Point, Spot, and Rect light types.
  • Accurate reflections for objects in and outside of the camera frustum.
  • Soft ambient occlusion to ground objects in the scene.
  • Physically correct refraction and reflection results for translucent surfaces.
  • Indirect lighting from dynamic global illumination from light sources.
  • And more!

For additional details, see Real Time Ray Tracing for a full breakdown of currently supported features for this release. 

Path Tracer 

In addition to the Ray Tracer, we've included an unbiased Path Tracer with a full global illumination path for indirect lighting that creates ground truth reference renders right inside of the engine. This can improve workflow content in your scene in Unreal without needing to export to a third-party offline path tracer for comparison. 

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Unreal Engine 4.24 is now available for download.

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First of all, the update retires Unreal Studio and exporting its features into Unreal Engine, for free. Unreal Engine is now an all-in-one solution for game development, architecture, film, television, automotive, training & simulation, or any other industry.

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The new version has new tools for more convincing interior and exterior scenes, and you can nondestructively create and edit open-world landscapes that adapt to other scene elements.

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In case you're working on believable characters, creatures, and virtual beings, the update brings the first look at Epic's new strand-based hair and fur system that enables artists to simulate and render hundreds of thousands of photoreal hairs at up to real-time speeds.

There's more, of course. Make sure to follow this link

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source 80LV...

Today Epic Games released Unreal Engine 4.25, featuring next-gen platform support, so you can now develop games for PlayStation 5 and Xbox Series X using the engine.

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Today Epic Games released Unreal Engine 4.25, featuring next-gen platform support, so you can now develop games for PlayStation 5 and Xbox Series X using the engine.

Also, Unreal Engine’s Niagara visual effects system, used for Fortnite, is now production-ready with the latest release.

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First, Unreal Engine 4.25 brings initial support for Sony’s PlayStation 5 and Microsoft's Xbox Series X and throughout the year the team will be updating the 4.25-Plus branch with optimizations, fixes, and certification requirements to support developers. The update supports new audio advancements, initial support for online subsystems, and early support for TRC and XR certification requirements.

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As for Unreal Insights, the latest update offers UI improvements and introduces Networking Insights to "help developers optimize, analyze, and debug network traffic while cross-referencing against other types of data." Also, there's a new Animation Insights plugin that lets animators visualize gameplay state and live animation behavior while working in Unreal Editor.

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As mentioned before, the Unreal Engine’s Niagara visual effects system is now production-ready and it now features a polished new UI, significant performance and stability improvements, plus some new features including an audio waveform data interface, particle-to-particle communication, and spatial hashing. 

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As for Unreal Engine’s Chaos, the physics and destruction system now supports destruction, static mesh dynamics with collisions, cloth, hair, rigid-body skeletal control for items such as ponytails, and more. 

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There's also a new physically based Thin Transparency shading model and a new Anisotropy material input property, plus improvements to the Clear Coat shading model.

There's more, of course, Learn all about Unreal Engine 4.25 here

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I am using publishing without any troubles

----------------------------------------

We offer a choice of licensing terms depending on your use of Unreal Engine.

  • Unreal Engine End User License Agreement for Publishing: This license is free to use and incurs 5% royalties when you monetize your game or other interactive off-the-shelf product and your gross revenues from that product exceed $3,000 per quarter. 
  • Unreal Engine End User License Agreement for Creators: This license is free to use and 100% royalty-free; you can use it to create internal or free projects, or to develop linear content or custom projects for clients, but not for publishing off-the-shelf offerings.
  • There are also options for custom licenses. Contact us to inquire about a custom license for either games or non-games use.
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“The graphics speak for themselves. And Epic has always pushed the bleeding edge of what’s possible,” CEO Tim Sweeney told The Verge. “Our goal isn’t just to bring more features to developers. The hardest problem in game development right now is building high quality games takes enormous time and cost. So we want to make developers’ lives easier and more productive.”

 

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  • Carlosan changed the title to Unreal Engine

Unreal Engine 4.26 Preview 1 now available

Experience the latest features coming to Unreal Engine with Unreal Engine 4.26 Preview 1—available now. 

Test drive the production-ready Chaos Physics and Destruction System—the now default physics system—and take the new experimental Chaos Vehicle system for a spin. Virtual production pipelines also receive a boost with added movie render queue controls, Sequencer updates, and DMX improvements. If that’s not enough, check out the brand-new water system, the Chaos Ragdoll system (beta), production-ready hair and fur, and more!

Ready to get started? Open the Epic Games launcher and head over to your Library under the Unreal Engine tab. Then, click the "plus" icon next to Engine Versions and choose 4.26 Preview 1.

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Unreal Engine 5 is now available in Early Access !

Find out more and go hands-on with Nanite, Lumen, and all of the exciting new tools and features: 

https://www.unrealengine.com/en-US/blog/unreal-engine-5-is-now-available-in-early-access 

 

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A Macro View of Nanite

After showing an impressive demo last year and unleashing recently with the UE5 preview, Nanite is all the rage these days. I just had to go in and have some fun trying to figure it out and explain how I think it operates and the technical decisions behind it. 

http://www.elopezr.com/a-macro-view-of-nanite/

Nanite-Final-Frame-768x432.jpg

 

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Inside Unreal Engine 5: how Epic delivers its generational leap
A closer look at the new Nanite and Lumen technology.

https://www.eurogamer.net/articles/digitalfoundry-2020-unreal-engine-5-playstation-5-tech-demo-analysis

"With Nanite, we don't have to bake normal maps from a high-resolution model to a low-resolution game asset; we can import the high-resolution model directly in the engine.

Unreal Engine supports Virtual Texturing, which means we can texture our models with many 8K textures without overloading the GPU."

Jerome Platteaux, Epic's special projects art director, told Digital Foundry. He says that each asset has 8K texture for base colour, another 8K texture for metalness/roughness and a final 8K texture for the normal map. But this isn't a traditional normal map used to approximate higher detail, but rather a tiling texture for surface details."

 

 

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https://www.unrealengine.com/en-US/blog/unreal-engine-4-27-preview-1-now-available

changelog...

Are you ready to test out even more features coming to Unreal Engine? Then, wait no more—Unreal Engine 4.27 Preview 1 has arrived!

Explore exciting new workflows for virtual production and in-camera VFX that deliver whole new levels of creative freedom to filmmakers. Get your hands on updates to architectural and manufacturing pipelines such as Movie Render Queue improvements, Open XR support, and enhanced Datasmith workflows. Then, share all of your progress with anyone, anywhere via the cloud with production-ready Pixel Streaming. And for game developers looking to optimize data compression and video encoding, Oodle and Bink are now built in!

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Epic Games announced the launch of Unreal Engine 4.27 bringing powerful new features for creators across game development, film and television, architecture, automotive, and beyond. Among other updates, the release introduces major updates to the engine's in-camera visual effects toolset for virtual production, enhancements to GPU Lightmass for significantly faster light baking, integration of the Oodle Compression Suite and Bink Video codecs for free use in Unreal Engine, production-ready Pixel Streaming, production-ready OpenXR support, Datasmith upgrades, and much more.

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