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[SOLVED] Zbrush to 3D Coat (multiple object retopo)


airdrummer
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Hello! Kind of still noob,

 

If I merge subtools in Zbrush and import the obj into 3D Coat for retopo...the object comes in combined with no separate polygroup info or layers. Or at least I'm not seeing them. I want to be able to isolate objects and hid others. Any advice is appreciated.

 

thx

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I do not have Zbrush but if the subobjects in the exported zbrush obj file are separate objects/materials, then you can try the below. 3DCoat does see seperate objects in a obj file...

 

In the merge tool dialog box chose "Merge to separate volumes"  This will create a layer for each subobject.

 

Choose to "Merge without voxelizing" if you want the obj file to be a surface mode model instead of a voxel model. 

 

Surface mode is true polyons and is not resolution based as voxels are...

post-518-0-10980800-1395442231_thumb.png

Edited by digman
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