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[SOLVED] Normal map problem


Andrei Samardac
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It's likely inverted on one channel, like Carlosa said, but it also can show up like that when you're Merging for NM or whatever your option in the Retopo Room to send it to the Paint Room, having Auto Smoothing Groups selected.  Normally, I don't smooth or change anything, but rather only have "Don't snap subdivision vertices to the surface" selected.  Other than that, I'll choose my resolution for the texture.  That's it.

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