Member Andrei Samardac Posted March 22, 2014 Member Share Posted March 22, 2014 People why I get this wired result when import in 3Ds max normal map made in 3D coat? In this scrinshot is how normal map look in 3Dcoat and 3Ds Max. What is wrong? Quote Link to comment Share on other sites More sharing options...
Carlosan Posted March 22, 2014 Share Posted March 22, 2014 please try this preferences Quote Link to comment Share on other sites More sharing options...
Member Andrei Samardac Posted March 22, 2014 Author Member Share Posted March 22, 2014 Yep, everithing is like here Quote Link to comment Share on other sites More sharing options...
Carlosan Posted March 22, 2014 Share Posted March 22, 2014 looks as green inverted... using 3DM applink doesnt help ? http://3d-coat.com/forum/index.php?showtopic=6692 Quote Link to comment Share on other sites More sharing options...
Advanced Member alvordr Posted March 23, 2014 Advanced Member Share Posted March 23, 2014 It's likely inverted on one channel, like Carlosa said, but it also can show up like that when you're Merging for NM or whatever your option in the Retopo Room to send it to the Paint Room, having Auto Smoothing Groups selected. Normally, I don't smooth or change anything, but rather only have "Don't snap subdivision vertices to the surface" selected. Other than that, I'll choose my resolution for the texture. That's it. Quote Link to comment Share on other sites More sharing options...
Member Andrei Samardac Posted March 23, 2014 Author Member Share Posted March 23, 2014 Thanks, too all.. The problem was that when import normal map in Max it assign it gamma 2.2, and I had to check ovveride gamma to 1.0 on import. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted March 23, 2014 Share Posted March 23, 2014 glad to know you solve it Quote Link to comment Share on other sites More sharing options...
Advanced Member alvordr Posted March 24, 2014 Advanced Member Share Posted March 24, 2014 That's odd. Gamma shouldn't have anything to do with that. Anyway, glad you figured it out. Quote Link to comment Share on other sites More sharing options...
Member Andrei Samardac Posted March 25, 2014 Author Member Share Posted March 25, 2014 That's odd. Gamma shouldn't have anything to do with that. Anyway, glad you figured it out. Yep, you can test it by yorself Quote Link to comment Share on other sites More sharing options...
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