Member megatrousers Posted March 23, 2014 Member Share Posted March 23, 2014 Is there a way to either: transform an entire curve object in the same way as other primitives before adding it as voxels/surface? -or- select and tranform multiple points in a curve at once? I was making a pair of shoes and wanted a typical 'bunny-ears' knot in the laces. I used the curve tool to make the knot and it worked well, but figuring this is something I'm likely to want to re-use, I made the generic knot in a seperate file and saved the curve. But now when I import the curve into the shoe scene there doesn't seem to be an easy way to resize and modify the curve to fit. Moving the individual points wouldn't be much easier than starting from scratch. Any thoughts? Quote Link to comment Share on other sites More sharing options...
Member megatrousers Posted March 23, 2014 Author Member Share Posted March 23, 2014 Woops, 'Apply to whole curve' at the bottom of the tool options does exactly what I want. Quote Link to comment Share on other sites More sharing options...
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