Advanced Member FreezeFrame Posted March 27, 2014 Advanced Member Share Posted March 27, 2014 (edited) Sea to air creature. Almost ready for retopo. I'm still having trouble with smoothing in some areas which you can notice. Is there a certain mode or brush that are favorites for these issues? Edited March 27, 2014 by FreezeFrame Quote Link to comment Share on other sites More sharing options...
Advanced Member FreezeFrame Posted March 27, 2014 Author Advanced Member Share Posted March 27, 2014 (edited) It is from the sea so, I'm expecting to keep it fairly smooth and paint normals after. This will be my first auto-retopo. Finally. I'm giving it 2 more hours on the smoothing. It really needs a smooth flow from the front to back of the wings and around the wing back curves also.. I may make some slight changes with the pose tool of course to any aspects ratio, etc.... Edited March 27, 2014 by FreezeFrame Quote Link to comment Share on other sites More sharing options...
Advanced Member FreezeFrame Posted March 27, 2014 Author Advanced Member Share Posted March 27, 2014 (edited) A pre image here.... https://plus.google.com/101774691462828856815/posts/LtyuQrfpeB3 Edited March 27, 2014 by FreezeFrame Quote Link to comment Share on other sites More sharing options...
Carlosan Posted March 27, 2014 Share Posted March 27, 2014 are you working in voxel mode? voxel resolution looks low i suppose 1M will be fine Quote Link to comment Share on other sites More sharing options...
Advanced Member FreezeFrame Posted March 27, 2014 Author Advanced Member Share Posted March 27, 2014 (edited) are you working in voxel mode? voxel resolution looks low i suppose 1M will be fine Around 700, 000 in "surface mode". Actually I read somewhere that the mesh should be converted to voxels first before auto-retopo. Would this be at a good stage to switch to voxel mode to smooth things out, better idk? Will have to experiment later and see.....I didn't want teeth in my first charater models until I pick up speed........ Edited March 27, 2014 by FreezeFrame Quote Link to comment Share on other sites More sharing options...
Advanced Member FreezeFrame Posted March 27, 2014 Author Advanced Member Share Posted March 27, 2014 are you working in voxel mode? voxel resolution looks low i suppose 1M will be fine Ok, thx. That helps!! I converted to voxels(1 million). Quick test. That helped and did some quick smoothing. So I should be able to finish it tonight and get it ready for auto-retopo. Have to do a couple things in surface still. I'm not quite sure how to set up the spheres(auto-retopo) for problem areas, have to watch the video again. This could take some time!! Quote Link to comment Share on other sites More sharing options...
Carlosan Posted March 27, 2014 Share Posted March 27, 2014 dont back to voxel mode after work in surface mode that step can corrupt geometry you can to use clean surface if need to cleanup the geometry remember always to save incremental Quote Link to comment Share on other sites More sharing options...
Advanced Member FreezeFrame Posted March 28, 2014 Author Advanced Member Share Posted March 28, 2014 (edited) I did go to voxel. before reading your post. I have one saved as voxel and one as surface though. Went back to voxel, I lost the details in the mouth area and don't see a way to get them unless I go to 2 million poly's in voxel mode. Guess I will have to finish smoothing in surface mode. Another half hour. When going to auto-retopo it states that it is better to have that part checked for voxelizing the current mesh. Ah will have to experiment a little I guess.... What does someone think for polys with this model? I Was thinking of starting a little higher because, not sure? Around 30 thousand tris? Edited March 28, 2014 by FreezeFrame Quote Link to comment Share on other sites More sharing options...
Advanced Member FreezeFrame Posted March 28, 2014 Author Advanced Member Share Posted March 28, 2014 This was switching to Voxel model. Still have the Surface mode, only difference is the indentation in it's head lol!! Quote Link to comment Share on other sites More sharing options...
Advanced Member FreezeFrame Posted March 28, 2014 Author Advanced Member Share Posted March 28, 2014 (edited) Actually maybe next time I will try the splines or curves with a shape and voxel them to the edges I had the problems with, around the back of the wings. Just too get a nice looking uniform edge. I don't think it's too much problem right now..... Actually tried flatten Clay for the wings. Did wonders! Good to go for next round :/ Edited March 28, 2014 by FreezeFrame Quote Link to comment Share on other sites More sharing options...
Advanced Member FreezeFrame Posted March 29, 2014 Author Advanced Member Share Posted March 29, 2014 Final WIP image before retopo and paint.... Well, starting to get a feel for the smoothing in 3D Coat anyways. Stayed in voxels, since I will paint normals on in the paint room, instead of baking the normal details. Maybe somtime next week, I will get through the retopo and post the finished model. Did a quick test and the wings are fine with auto-retopo contour guide lines.... 1 Quote Link to comment Share on other sites More sharing options...
Carlosan Posted March 29, 2014 Share Posted March 29, 2014 use voxel for fast medium sketch, 3/4M surface for details sculpt paint to add base shape colors -NEVER use the layer0 for paint, create a new one- bake -the layer0 is used internally to paint transparency- paint depth to add fine detail export 1 Quote Link to comment Share on other sites More sharing options...
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