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Picking Retopo Mesh for Voxel Room?


chingchong
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Is there a quick way of picking a retopo mesh and merge it again into voxel room?

 

I've have two workarounds, but maybe im just missing something better?

my workarounds:

 

1) Export retopo mesh/ save and then reimporting/ merging to voxelroom

2) Add new voxel layer, run cloth tool, choose "pick from retopo", change voxellayer to surface, pressing enter to apply/merge retopo mesh into voxel room.

 

So, is there a hidden direct way?

 

And also are we able to duplicate retopogroup/layers ?

 

 

Any advise is apreciated.

Edited by chingchong
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No need to run the cloth tool... Use the merge tool in surface mode and pick from retopo...

--------------------------------------------------------------------------------------

Create a surface mode layer for the retopo mesh reside on first.

 

Use the merge tool in surface mode and pick from retopo.

Since you are in surface mode already, no need to select "merge without voxelizing" in the merge tool panel.

 

Done...

 

I am not saying this is faster but is the supported way that 3DC uses to get retopo meshes to the voxel room...

Edited by digman
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Is there a quick way of picking a retopo mesh and merge it again into voxel room?

 

I've have two workarounds, but maybe im just missing something better?

my workarounds:

 

1) Export retopo mesh/ save and then reimporting/ merging to voxelroom

2) Add new voxel layer, run cloth tool, choose "pick from retopo", change voxellayer to surface, pressing enter to apply/merge retopo mesh into voxel room.

 

So, is there a hidden direct way?

 

And also are we able to duplicate retopogroup/layers ?

 

 

Any advise is apreciated.

you can do what you do with cloth tool directly in merge tool,there is pick from retopo there too.

 

About retopogroups

you can use select all faces from this layer

and then use Clone tool from retopo toolset.

(there seem to be a little bug on my side as a few empty retopo groups are added along the full one...strange,I'll report later)

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