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Inverted Viewport and Vertical Movement

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I was working on a character's lips and moving a reasonable amount of data when 3DC froze and for a split second. While 3DC was frozen I "zoomed" out, 3DC jumped backwards and my viewport cursor, Y


movement and voxel space got inverted vertically. This has happened multiple times already on my computer it didnt bother me then since I was only testing around. It would be helpfull if somone knew a "bugfix".


Thanks in advance and I'm sorry If I missed anything, First time posting.


Oh the visuals wouldn't really mattern its just the inverted movement.


~Note" I didnt know how to show my cursor using the snipping tool to take my screenshot.


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Are you using the last version 4.1 ?

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