Advanced Member FreezeFrame Posted March 29, 2014 Advanced Member Report Share Posted March 29, 2014 (edited) Hi, was wondering where the displacement mapping gets used. Specifically characters and assets? I know this is used more I believe in Landscape, for game engines etc... Is this used more in movie making software like 3ds max Maya for characters and assets? Is there possible realtime deformation with game engines for characters? idk... Or actually is it just better for rendering with some 3D models? Is that it.... Edited March 29, 2014 by FreezeFrame Quote Link to comment Share on other sites More sharing options...
Javis Posted March 30, 2014 Report Share Posted March 30, 2014 Displacement maps are used for pretty much everything but never in game engines, this is where normal maps are used. I personally use it in commercial/print stuff like shoes and apparel, and other products a lot. It's used on feature films, print, commercials, television (a little lesser so because it usually increases render times, and eats up lots of RAM). 2 Quote Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted March 30, 2014 Contributor Report Share Posted March 30, 2014 I'd say if normal or bump maps can't do the job right, use displacement maps. Quote Link to comment Share on other sites More sharing options...
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