worldcrafter 5 Report post Posted April 2, 2014 Does anyone know of a way to sculpt like this. As you can see they have some lovely hard edges and indents - in 3d coat i cant get this king of effect, if i were to sculpt a rock using build,scrape/pinch tools, the rock would end up smoother looking; without receses and crevices but only out going parts in the rock. Anyone know of tools/brush tequeniques to make rockes like this? (btw, they were made in zbrushy) Share this post Link to post Share on other sites
Carlosan 2,560 Report post Posted April 2, 2014 This help ? http://3d-coat.com/forum/index.php?showtopic=15886&hl= Share this post Link to post Share on other sites
worldcrafter 5 Report post Posted April 3, 2014 Yes it does, i took another try and it turneed out better, hoever i still cant find a controled way of making those little scratches and bumps/crevices - i can use the scrape tool on high depth to give the rock some scrapes and stuff around the dges but that is not a controled way because it relies on brush speed, depth and size to sheer into the rock. also it isnt as clean cut as the ones ive shown. Share this post Link to post Share on other sites
artman 186 Report post Posted April 3, 2014 Yes it does, i took another try and it turneed out better, hoever i still cant find a controled way of making those little scratches and bumps/crevices - i can use the scrape tool on high depth to give the rock some scrapes and stuff around the dges but that is not a controled way because it relies on brush speed, depth and size to sheer into the rock. also it isnt as clean cut as the ones ive shown. I do this kind of stuff really easily using my trim preset,then I go in with polish preset to refine/bridge some areas and inverted clay brush to make indents. I dont have picture to post but I get as if not cleaner/sharper result than image above. You can find the presets under preset tab in latest update (4.1) Share this post Link to post Share on other sites
worldcrafter 5 Report post Posted April 3, 2014 This is what i came up with Its aright, but not really quite the same quality s the ones in my above, any ideas on improvements? Share this post Link to post Share on other sites
Carlosan 2,560 Report post Posted April 4, 2014 do you used pinch tool Share this post Link to post Share on other sites
artman 186 Report post Posted April 4, 2014 This is what i came up with Its aright, but not really quite the same quality s the ones in my above, any ideas on improvements? I dont see enough Trim brush strokes on your rock otherwize there would be more sharper areas...really get the sharp/chipped form first then move on to add surfce dents n stuff.. Share this post Link to post Share on other sites
worldcrafter 5 Report post Posted April 4, 2014 (edited) thanks for the help guys Edited April 4, 2014 by worldcrafter Share this post Link to post Share on other sites
worldcrafter 5 Report post Posted April 4, 2014 what's gone wrong? Share this post Link to post Share on other sites
AlphaGrunt 3 Report post Posted July 3, 2014 what's gone wrong? I get what you are after and have had the same problems.. I need to make a gem rough and I get these really soft corners. The trim tool as mentioned about does help but as soon as you use one smooth all it's all gone :/ I just don't think coat can retain fine detail like zbrush can and that really just sucks :/ Share this post Link to post Share on other sites
AbnRanger 1,563 Report post Posted July 3, 2014 I get what you are after and have had the same problems.. I need to make a gem rough and I get these really soft corners. The trim tool as mentioned about does help but as soon as you use one smooth all it's all gone :/ I just don't think coat can retain fine detail like zbrush can and that really just sucks :/ You can increase the resolution enough, so that it doesn't create soft edges. If you are working in Voxels, you can keep the count pretty high for this reason, but if you need to reduce the memory footprint, you can switch to Surface mode and go to the VOXEL menu > DECIMATE. That will try to leave you with more polygons where you need it and fewer where you don't. Share this post Link to post Share on other sites
worldcrafter 5 Report post Posted July 3, 2014 Its ok now, i had a very generic approach to sculpting back then and didn't really put the time in i should'v, nowadays i jus kinda pay more attention to what ime doing rather than going on the principle that "random looks natural" Share this post Link to post Share on other sites
AlphaGrunt 3 Report post Posted July 3, 2014 Sooo lets see the new rocks And help us other noobs with what you've learned to accomplish a similar look Share this post Link to post Share on other sites