Member Adivaki Posted April 6, 2014 Member Report Share Posted April 6, 2014 Hi, How to paint luminosity on a texture please. In Layers -> Copy Channel, there's this option. As there's only Depth, Color and Specularity, I wonder the process to realise that. ex : Thanks Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted April 6, 2014 Reputable Contributor Report Share Posted April 6, 2014 Luminosity is called different things in different apps. In 3D Coat, it's called "Emissive." Here is how to create Specular Color or Emissive maps: Quote Link to comment Share on other sites More sharing options...
Member Adivaki Posted April 6, 2014 Author Member Report Share Posted April 6, 2014 Thanks a lot. Quote Link to comment Share on other sites More sharing options...
Advanced Member alvordr Posted April 8, 2014 Advanced Member Report Share Posted April 8, 2014 If you're plugging a texture into a luminosity/emissive shader channel in another program, like 3ds Max or Unreal Engine, etc., then just about anything will work. However, if you want certain areas to highlight and not others, usually this requires either black and white or black and color (white or the color being where you want it to be emissive), or utilize the alpha channel in the texture map to hide non-emissive areas. Quote Link to comment Share on other sites More sharing options...
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