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[Solved] Paint room : Luminosity channel ?


Adivaki
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If you're plugging a texture into a luminosity/emissive shader channel in another program, like 3ds Max or Unreal Engine, etc., then just about anything will work.  However, if you want certain areas to highlight and not others, usually this requires either black and white or black and color (white or the color being where you want it to be emissive), or utilize the alpha channel in the texture map to hide non-emissive areas.

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  • Carlosan changed the title to [Solved] Paint room : Luminosity channel ?

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