Member gswartz Posted April 12, 2014 Member Share Posted April 12, 2014 When I first imported my model into 3d coat it created default seams and uvs. I then cleared the seams, created my own and unwrapped it resulting in the first attached image. When I switch to the paint view and select the Body uv set it shows the same uvs that were originally created instead of my new uvs. What's interesting is as I paint on the model it's obvious that it IS using the new uvs. So, is there a way to get the new uv set to appear in the texture editor window? I do have the Body uv set selected (it's the only one anyway). Thanks. Quote Link to comment Share on other sites More sharing options...
Member gswartz Posted April 12, 2014 Author Member Share Posted April 12, 2014 I just exported my model as an obj file and when I opened it in c4d, it was in fact using the uv set show in my 2nd attachment above rather than the one I made. So, how do I make the uv set I created persist? Thanks. Quote Link to comment Share on other sites More sharing options...
Member gswartz Posted April 12, 2014 Author Member Share Posted April 12, 2014 Ah, I figured it out. I had to use the Apply UV-set command. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted April 12, 2014 Share Posted April 12, 2014 Quote Link to comment Share on other sites More sharing options...
Javis Posted April 13, 2014 Share Posted April 13, 2014 Glad you got it figured out. Quote Link to comment Share on other sites More sharing options...
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