Advanced Member paulrus Posted April 15, 2014 Advanced Member Share Posted April 15, 2014 I know this is entirely possible, but my searches have come up empty. I have several voxel object layers that are retopo'd into several retopo layers. Each retopo has it's own unique UV set. I am then trying to send each retopo layer to Microvertex along with the appropriate displacement from the matching voxel object. The problem I'm having is, only 1 object makes it to paint with the correct displacement. The other objects get transferred, but they don't pick up the correct displacement. Can someone please let me know what I'm doing wrong here? Thanks, Paul Quote Link to comment Share on other sites More sharing options...
Carlosan Posted April 16, 2014 Share Posted April 16, 2014 this ? Quote Link to comment Share on other sites More sharing options...
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