Member bootcamp Posted May 12, 2014 Member Report Share Posted May 12, 2014 Hi. Over the last four or more weeks I have tried loads of programs and read/watched dozens of hours of tutorials. I think 3dcoat will do what I want but I am struggling to see the wood for the trees. I have an stl mesh of a wall. it started in sketchup as a face with no thickness I have extruded it to make it printable. Exported it as a stl Have imported it to multiple programs to try to add a brick and sometimes a slate texture the actual appearence does not matter or need to "look" realistic so the rendering/lights/animation parts are all "extras" i do not need. One tutorial about 3dcoat I found makes it look as if it would be perfect but within the tutorial there are loads of complexities that are not relevant to my finished result. What I want to end up with is something like this. (attached) or https://dl.dropboxusercontent.com/u/5866941/blendimage.JPG but with a more accurate stone/slate/brick texture. Is there a "basics" tutorial out there or an easily described series of steps anybody can help me with? Have spent hours on blender and similar progs. Thanks D Quote Link to comment Share on other sites More sharing options...
Posted by digman,
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