The only reason you are lost is that you do not understand which workflow to use for the task at hand which is sculpting \ detailing a model for 3D printing.
Do not use the Paint Room for your specific task.
Import the STL model into the voxel room either as a voxel object or surface model object.
Use your material image or a mask image to create your real depth in the model surface.
Export the model as a STL model file. The model will be exported with the real depth created by polygon
You can post now and register later.
If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.
Recommended Posts
Posted by digman,
1 reaction
Go to this post
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.