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Going tutorial blind to add textures to 3d print


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Thank you - thank you - thank you....

I thought there must be an easy way. - and you got it for me. 

Within 2 minutes I had the stl I wanted, within 9 minutes, it was printed out.

Can't believe I had gone down so many routes to get there.

Thank you again. Here it is with an SD card for scale.

D

post-38485-0-06979200-1400102976_thumb.j

  • 4 years later...
  • New Member

Okay I am really so new to trying this but this thread is exactly what I am trying to do. Does anyone have a video or screen shot of this process I can follow?

 

All I want to learn (at the moment) is how to add a wood grain texture to this model and export it as a STL with the texture for FDM printing on a standard machine. For the life of me I can not seem to figure it out. I read the above post (quoted below) from digman but I don't even understand what is meant by the two lines.

Seems like a 2-3 step process but I guess I need some visual references. I am using 4.8.25 and I don't guess I see the same menus here or I just don;t follow. Any visual help would be greatly appreciated since I ca't seem to follow the written info. I use Fusion 360 for CAD design however I have little to no experience with these types of programs. 

TIA-

 

JG

The only reason you are lost is that you do not understand which workflow to use for the task at hand which is sculpting \ detailing a model for 3D printing.

Do not use the Paint Room for your specific task.

Import the STL model into the voxel room either as a voxel object or surface model object. (How exactly lol?)

Use your material image or a mask image to create your real depth in the model surface." (How exactly again)

Wall Base.stl

wood-grain-texture.jpg

TexturesCom_WoodFine0069_3_L.jpg

  • 2 months later...
  • Member
On 12/28/2018 at 2:47 PM, Athruz said:

The only reason you are lost is that you do not understand which workflow to use for the task at hand which is sculpting \ detailing a model for 3D printing.

Do not use the Paint Room for your specific task.

Import the STL model into the voxel room either as a voxel object or surface model object. (How exactly lol?)

Use your material image or a mask image to create your real depth in the model surface." (How exactly again)

Please can someone explain this for use in 3DC printing?

  • 2 years later...

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