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Object Rotate with gizmo


FreezeFrame
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Thought I asked this before. Not sure......If I have an object out of rotation by accident, I would like to rotate it back along the axis. For ex., a rectangles origin is all 0,0,0 from the "main objects axis" but the rotation has the ends of the rectangle crossing the axis instead of dead center down the line.....

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That's ok I found how to check this easily......It would be great though to be able to put the gizmo along the main axis of the object and send both to 0,0,0 resetting the object down the axis.

Not sure if this can be done? I don't see a way to attach the object to the gizmo. Then send to "Center in local space".......

Edited by FreezeFrame
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