Contributor ajz3d Posted May 22, 2014 Contributor Report Share Posted May 22, 2014 (edited) ajz_voxTreeShaders2csvI wrote the script for my own use several weeks ago, but I think there's nothing wrong with sharing it. Perhaps someone will find it useful.DESCRIPTION: The script iterates through the whole VoxTree, collecting names and bound shaders of each visible layer. It then writes this information to a CSV file which can be opened by a spreadsheet application of one's choice.The script might be useful if you have a very complex scene with dozens of objects and shaders and you want to inspect which objects use which shaders. It can also be helpful when planning things in the retopo room.If you forget where you saved your file, check the script execution log: Scripts->View execution log.INSTALLATION: Copy ajz_voxTreeShaders2csv.txt and ajz_voxTreeShaders2csv.xml to %USERPROFILE%\Documents\3D-CoatV4\Scripts\ExtraMenuItems and restart 3D Coat. The script will be accessible through File->Export menu.CONFIGURATION: There's more detailed information on how to configure the script in the ajz_voxTreeShaders2csv.txt file. Please read it before using the script. Drop me a word if you have any questions, ideas or find a bug. Thanks. ajz_voxTreeShaders2csv-1.1.zip Edited May 22, 2014 by ajz3d 1 Quote Link to comment Share on other sites More sharing options...
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