philnolan3d Posted May 31, 2014 Report Share Posted May 31, 2014 Somehow the arm of my sculpture got decimated and very ugly. I have a better version of the arm that is in exactly the same position so I thought I would just merge the good one over top of the ugly one but everything I try seems to freeze up or crash 3DC, occaionally freezing up my computer when it eats all of my 16GB or RAM. Any suggestions? I think it would be fine if I switched to voxels but i'm afraid I'd lose my nice sharp details. Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted May 31, 2014 Contributor Report Share Posted May 31, 2014 You may have to eliminate the damaged portion to safely merge. Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted May 31, 2014 Author Report Share Posted May 31, 2014 Yeah I tried that too I'm afraid. I'll try removing more. Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted May 31, 2014 Author Report Share Posted May 31, 2014 Sometimes I get this error, but when I try to "Remove Self Intersections" it just freezes up. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted May 31, 2014 Reputable Contributor Report Share Posted May 31, 2014 Somehow the arm of my sculpture got decimated and very ugly. I have a better version of the arm that is in exactly the same position so I thought I would just merge the good one over top of the ugly one but everything I try seems to freeze up or crash 3DC, occaionally freezing up my computer when it eats all of my 16GB or RAM. Any suggestions? I think it would be fine if I switched to voxels but i'm afraid I'd lose my nice sharp details. You could split that arm to it's own layer and drag&drop the layer to the models pallet. Then just merge it back in (click on the thumbnail), and see if that doesn't help. I usually switch to voxel mode if I want to merge objects together, as it often sucks trying to do so in Surface mode Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted May 31, 2014 Contributor Report Share Posted May 31, 2014 I usually switch to voxel mode if I want to merge objects together, as it often sucks trying to do so in Surface mode Indeed! But be sure you have plenty of resolution. Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted May 31, 2014 Author Report Share Posted May 31, 2014 Yes, if I switch to voxels and want to keep these sharp edges I will need an awfuly high res. Technically for 3D printing I can just leave it as separate objects. As long as they are overlaping it will print merged, but it would be easier if they were actually connected. Quote Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted June 1, 2014 Contributor Report Share Posted June 1, 2014 Sometimes hard edges from the contact area will prevent merge operation from happening. Maybe try gently smoothing them out? It helped me on rare occasions. Just a thought. Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted June 1, 2014 Author Report Share Posted June 1, 2014 Yeah I smoothed the ends where the cut is, I'll try smoothing the hard edges. Quote Link to comment Share on other sites More sharing options...
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