Member splinewalker Posted June 2, 2014 Member Report Share Posted June 2, 2014 i am painting a terrain, and i wonder if it is possible to make a color fade by draft angle of the mesh. eg. that green fades after 45 and white/grey tones come between 45-90. so that more horizontal planes are green and steep areas stone-like. cheers, daniel Quote Link to comment Share on other sites More sharing options...
Advanced Member The Candy-floss Kid Posted June 3, 2014 Advanced Member Report Share Posted June 3, 2014 Hi Daniel, I can't think of any way currently of achieving that in 3DC. As yet there appears to be no options I can see for freezing by incline or recession , nor painting gradients similarly. All I can see is a depth limit option on e-panel tools such as the rectangular mode for selecting the depth limit when coloring poly depths to camera view. That will not give good gradient falloffs save for the softness of the alpha chosen with the rectangular e-panel selection mode. You can also set up two color gradient fills based on say the vertical distance between pick points but nothing as fancy I think as what you're looking for. Quote Link to comment Share on other sites More sharing options...
Member splinewalker Posted June 3, 2014 Author Member Report Share Posted June 3, 2014 hi, thanks for your infos and suggestions! I have to give that a try. It is a while ago i did painting in 3dc so I'll need to have a look to how exactly apply the depth limit when selecting the freeze area. I guess for now my only chance is to export the subdivided mesh to an external application and somehow setup a shader/draft angle analysis and bake it to the UVs, and getting that as a mask back into 3dc. For this job I just did it by the eye now. fair enough. but i think it would be generally an interesting option to have Quote Link to comment Share on other sites More sharing options...
Advanced Member The Candy-floss Kid Posted June 3, 2014 Advanced Member Report Share Posted June 3, 2014 I have to give that a try. It is a while ago i did painting in 3dc so I'll need to have a look to how exactly apply the depth limit when selecting the freeze area. You'll find it in the e-panel options for the rectangle tool. As a feature request - forms of height masking / freezing would be very useful I have to agree. Baking your height blended color shaders to a texture map would be the sweeter option for the present- leaving 3DC to create added texturing on over layers to add a little variation. 3DC's photoshop style blend layers are very useful for that. Quote Link to comment Share on other sites More sharing options...
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