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Adaptive Isotropic Triangle Re-meshing ?


ggaliens
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Adaptive Isotropic Triangle Re-meshing ?

 

Can 3Coat do this ?    The above is really geek-speak for a very nice contour following trinagle mesh that adapts triangle size to

features and also tends to keep traingle shapes somewhat regular (avoiding long sliver triangles ... like the plague).

 

 

 

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I'm not entirely sure if this is what you're talking about, but many brushes in surface and even in voxel mode I believe have the option to remove stretching and if I'm not mistaken, it does what you are looking for. Also, that is essentially what voxels themselves are, they try to keep everything as balanced as possible.

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I need to be able to preverse detail according to a slider ... and at same time ... also ensure less long slender triangles ... ensure a maximum aspect ration for triangles.

 

The app I have used to do this is  mmgs (command line tool ... from academia ... hard to compile any given release ... but I did work through it).

 

Result would look a bit like this ...  (ignore the cut-away transparent part of below image ... that's just adding confusion).  The idea is to get a "foamy" triangulated mesh that obeys the hard edges farily well.

 

 

block.png

Edited by ggaliens
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