Advanced Member ggaliens Posted June 3, 2014 Advanced Member Share Posted June 3, 2014 Adaptive Isotropic Triangle Re-meshing ? Can 3Coat do this ? The above is really geek-speak for a very nice contour following trinagle mesh that adapts triangle size to features and also tends to keep traingle shapes somewhat regular (avoiding long sliver triangles ... like the plague). Quote Link to comment Share on other sites More sharing options...
Advanced Member GeneralAce55 Posted June 4, 2014 Advanced Member Share Posted June 4, 2014 I'm not entirely sure if this is what you're talking about, but many brushes in surface and even in voxel mode I believe have the option to remove stretching and if I'm not mistaken, it does what you are looking for. Also, that is essentially what voxels themselves are, they try to keep everything as balanced as possible. Quote Link to comment Share on other sites More sharing options...
Advanced Member ggaliens Posted June 4, 2014 Author Advanced Member Share Posted June 4, 2014 Yeah ... probably is ... but BRUSHING the object is not an option. Has to be automated for me. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted June 4, 2014 Share Posted June 4, 2014 hmmm... i think you can press ENTER for that in surface mode... but im not 100% sure about it Quote Link to comment Share on other sites More sharing options...
Contributor TimmyZDesign Posted June 4, 2014 Contributor Share Posted June 4, 2014 Also you can try running the Decimate command while in Surface Mode. You can choose to preserve more or less detail. Quote Link to comment Share on other sites More sharing options...
Advanced Member ggaliens Posted June 5, 2014 Author Advanced Member Share Posted June 5, 2014 (edited) I need to be able to preverse detail according to a slider ... and at same time ... also ensure less long slender triangles ... ensure a maximum aspect ration for triangles. The app I have used to do this is mmgs (command line tool ... from academia ... hard to compile any given release ... but I did work through it). Result would look a bit like this ... (ignore the cut-away transparent part of below image ... that's just adding confusion). The idea is to get a "foamy" triangulated mesh that obeys the hard edges farily well. Edited June 5, 2014 by ggaliens Quote Link to comment Share on other sites More sharing options...
Advanced Member ggaliens Posted June 5, 2014 Author Advanced Member Share Posted June 5, 2014 OpenFlipper would do Isotropic Remesh ... but not adaptive as hard-edges. Quote Link to comment Share on other sites More sharing options...
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