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Apply UV Crashes My Machine


Ghastly
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I've made a model in Hexagon and I'm trying to use 3D Coat to make a UV map for it but I'm running into all sorts of problems.

 

I import the model for Per Pixel Paint then go to the UV room. I unwrap all the material zones and everything goes fine. When I'm finished I press Apply and then my machine freezes up and after about 20 minutes 3D Coat goes completely unresponsive.

 

I can UV map the model just fine in the Retopo room but that ends up making the geometry incompatible with the original mesh.

 

Am I doing the UV mapping wrong or is this a bug?

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I've made a model in Hexagon and I'm trying to use 3D Coat to make a UV map for it but I'm running into all sorts of problems.

 

I import the model for Per Pixel Paint then go to the UV room. I unwrap all the material zones and everything goes fine. When I'm finished I press Apply and then my machine freezes up and after about 20 minutes 3D Coat goes completely unresponsive.

 

I can UV map the model just fine in the Retopo room but that ends up making the geometry incompatible with the original mesh.

 

Am I doing the UV mapping wrong or is this a bug?

When you get issues like this, one way to determine if it's a bug, is to test a sample object from the splash screen or a file that has worked fine for you in the past. Often times in circumstances where it's working fine for everyone else, but not you...it is likely something foul with the mesh itself. Deleting the Options.xml file can help sometimes, but I generally try to test a base object first.

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I can UV map the model just fine in the Retopo room but that ends up making the geometry incompatible with the original mesh.

 

Am I doing the UV mapping wrong or is this a bug?

 

I think your problem lies here in trying to keep the original mesh when creating a new one that should replace it.

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Well I got the UV Room to apply the UV Map to the model and it didn't disrupt the geometry so it was still compatible with the mophs I made for the original model it just had a new and better UV map. What I did was set it to apply the UV map before I went to bed and when I woke up it was applied. I don't know how long it took to do it and since I didn't touch my machine in the meantime it didn't crash.

 

Man! Does 3D Coat ever do a much much much better job at unwrapping a UV Map than Hexagon does.

 

Now the arcade machine model I made has a really nice un-distorted UV map for creating precise texture!

 

Still like Hexagon for straight up mechanical modelling though.

 

If any Daz users would like it you can find it on my ShareCG page.

http://www.sharecg.com/v/76367/view/21/DAZ-Studio/Ghastlys-Ghastly-Arcade-Machine.

 

I've never had a UV map unwrap that cleanly before.post-38257-0-01083300-1402006608_thumb.j

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Well I got the UV Room to apply the UV Map to the model and it didn't disrupt the geometry so it was still compatible with the mophs I made for the original model it just had a new and better UV map. What I did was set it to apply the UV map before I went to bed and when I woke up it was applied. I don't know how long it took to do it and since I didn't touch my machine in the meantime it didn't crash.

 

Man! Does 3D Coat ever do a much much much better job at unwrapping a UV Map than Hexagon does.

 

Now the arcade machine model I made has a really nice un-distorted UV map for creating precise texture!

 

Still like Hexagon for straight up mechanical modelling though.

 

If any Daz users would like it you can find it on my ShareCG page.

http://www.sharecg.com/v/76367/view/21/DAZ-Studio/Ghastlys-Ghastly-Arcade-Machine.

 

I've never had a UV map unwrap that cleanly before.attachicon.gifArcade 12.jpg

Yeah, 3ds Max has an extensive set of UV tools, but I find myself always coming right back into 3D Coat to do the work, as it's so much easier/quicker to do. For example, I had an old model I was trying to clean up, when I applied a UV map Map modifier, I decided that I needed to redo one part. It had a number of stray seams selected. You can't just deselect them like you would in 3D Coat. You don't even have a button to clear them...so you can start over. Instead, you have to do a few workarounds. In 3D Coat it's very easy and straight forward. IMO, there isn't a better UV editing toolset out there...not when you consider the fact that you can easily just let 3D Coat handle the UV's with either Auto-UV or Ptex....which is an elegant Auto-UV toolset (developed by Disney), itself.

 

Still, I hope Andrew fixes that bug where hitting CTRL + Z to UNDO switches the user to the default UV map, every time.

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