Member Megisto Posted June 13, 2014 Member Report Share Posted June 13, 2014 When i work in surface mode in the voxel room is very hard to have a smooth mesh. Even after smoothing and smoothing again the surface is still bumpy. What am i doing wrong? Quote Link to comment Share on other sites More sharing options...
Advanced Member The Candy-floss Kid Posted June 13, 2014 Advanced Member Report Share Posted June 13, 2014 Depending on the mesh resolution you may need to apply smooth quite a few times. You can now set smooth to repeat as many times as you think you might need. youtube channel - smoothing Quote Link to comment Share on other sites More sharing options...
Member Megisto Posted June 14, 2014 Author Member Report Share Posted June 14, 2014 So, is this the way to smooth while sculpting? I mean, what about the smooth brush, why it is so bumpy? It looks like a jitter brush Anyway this tutorial will be very useful, thank you very much. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted June 14, 2014 Reputable Contributor Report Share Posted June 14, 2014 (edited) You mean localized smoothing like is, shown in the picture of the lips. One side before smoothing and the other after... Edited June 14, 2014 by digman Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted June 14, 2014 Reputable Contributor Report Share Posted June 14, 2014 A quick smoothing on the a eye as well... was not trying to be perfect on the eye anatomy just showing some smoothing type of work... Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted June 14, 2014 Contributor Report Share Posted June 14, 2014 It looks like work done with the "Angulator". Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted June 14, 2014 Reputable Contributor Report Share Posted June 14, 2014 (edited) It looks like work done with the "Angulator". nope, all hand done... Just waiting for the user to respond... There are several ways of smoothing... None that use the regular smooth brush, though some of powerful smooth in conjunction with other brushes... The regular smooth brush will leave you with a hopeless bumpy mesh in it's current state. Edited June 14, 2014 by digman 1 Quote Link to comment Share on other sites More sharing options...
Member Megisto Posted June 14, 2014 Author Member Report Share Posted June 14, 2014 I have experienced better smooth with the smooth tool (not the "shift" one). So what is your way of smoothing surfaces? It seems strange that the regular smooth brush does this bad job. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted June 15, 2014 Reputable Contributor Report Share Posted June 15, 2014 (edited) The problem lies not so much in the tools as the condition of the underlying mesh. The regular smooth brush will work as expected if the underlying mesh is even but a surface mode object's mesh rarely stays even as we continue to refine the model with both surface and liveclay brushes. What appears in the mesh structure is what I term, harden waves or harded vortexes. What I mean is that the mesh is more tightly packed in those areas, some like waves, others like vortexes. Any brush that tends to relax these areas makes a a good smoother as Artman's preset polish brush, I use my own version of a polish brush,close to artman's and a general brush that I created for smoothing as well. The Smoothing Tool (not the brush) relaxes the mesh. I use Powerful smooth with these as well working as smoothing team. I would like Andrew if possible to look at the underlying mesh structure problem. I would hope that he could make a true smoothing brush that would relax and smooth out the areas I just described. I think making a true smoothing brush would be easier than rewriting the mesh ordering structure. I would not want to go back to mesh explosion and tears in the mesh in surface mode. This really would help the newer user, without the user going through several weeks of frustration until they learn what brushes do the trick for smoothing. A true smoothing brush that takes into account the real nature of the surface mode mesh would in fact help us all... Main rule of thumb in surface mode is keep your mesh smooth as you work up to the higher polygon count. The more polygons the harder it becomes to correct areas. I know how and of course other experience users as well but not a newer user. It's Dad's day so I will return next week, maybe with a smoothing video tutorial if health will allow me too... Edited June 15, 2014 by digman 3 Quote Link to comment Share on other sites More sharing options...
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