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Dragon Sculpt


AlchemistD
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Good start! As a "work in progress" many parts look quite finished. A valuable discipline to learn is to develope your entire form in ways that allow you to work with the fastest tool response by keeping to a low resolution as long as possible, If you intend for your dragon to have a body, it should be created in another volume so that that the volume resolution/response time doesn't inherit the resolution of the head, which would seriously constrain your tool response.

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Thanks. Yeah, still trying to wrap my head around the workflow. I don't understand the relationship between voxels and surface. I used surface mode for all of this model, and when i attempted to switch back to voxels the resolution didn't seem to carry over (?).  I'm also not yet sure how to add high levels of detail without creating a processor heavy model. So, yeah, still lots to learn. 

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That's why you must plan your workflow. Voxels use more resources than Surface but permit easy booleans, Surface is lighter on resources so is where most folks wind up after creating a good low res start. But going back to voxels (often for booleans that you hadn't anticipated) invites a blurring of your work unless Res+ is used sufficiently to enable the change without loss of detail.

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